My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Skeleton Army
Giant Snowball
Archers Skeleton Barrel Skeleton Army Witch
Zap
Archers Skeleton Barrel Firecracker Inferno Tower Skeleton Army Witch
Barbarian Barrel
Archers Skeleton Barrel Firecracker Inferno Tower Skeleton Army Witch
The Log
Archers Skeleton Barrel Firecracker Skeleton Army Witch
Earthquake
Archers Firecracker Inferno Tower Skeleton Army Witch
Arrows
Archers Skeleton Barrel Firecracker Skeleton Army Witch
Royal Delivery
Archers Skeleton Barrel Firecracker Skeleton Army Witch P.E.K.K.A
Fireball
Archers Skeleton Barrel Firecracker Inferno Tower Skeleton Army Witch
Poison
Archers Skeleton Barrel Firecracker Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Firecracker Skeleton Army Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel P.E.K.K.A
Arrows
P.E.K.K.A Archers Skeleton Barrel
Skeleton Barrel
Firecracker Archers Arrows Witch
Firecracker
Skeleton Barrel P.E.K.K.A
Inferno Tower
Skeleton Army
Witch
Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Arrows Archers Firecracker Witch

Defense Synergies 1 10

Archers
Firecracker Inferno Tower Skeleton Army Witch P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Skeleton Barrel
Firecracker
Archers Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Archers Arrows Firecracker
Skeleton Army
Inferno Tower Archers Firecracker
Witch
Archers
P.E.K.K.A
Archers Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Firecracker Witch
Inferno Tower Skeleton Army Witch P.E.K.K.A Archers
Inferno Tower Skeleton Army Witch P.E.K.K.A Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Archers Firecracker
Inferno Tower Archers Arrows Firecracker Witch
Arrows Skeleton Barrel Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeleton Army
Skeleton Army Archers Firecracker Inferno Tower
Archers Skeleton Army Witch Arrows Firecracker
Arrows Inferno Tower Archers Firecracker Witch
Inferno Tower Skeleton Army P.E.K.K.A Witch
Skeleton Army Arrows Firecracker Witch P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Arrows Firecracker Inferno Tower Skeleton Army Witch P.E.K.K.A
Arrows Archers Firecracker Skeleton Army Witch
Arrows Witch Archers Firecracker
P.E.K.K.A Inferno Tower
Skeleton Army Archers Arrows Firecracker Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Inferno Tower Witch P.E.K.K.A
Archers Arrows Skeleton Barrel Firecracker
Skeleton Army P.E.K.K.A Inferno Tower Witch
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Archers Skeleton Barrel Witch
Skeleton Army P.E.K.K.A Archers Inferno Tower Witch
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Inferno Tower Skeleton Army Witch
Inferno Tower Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Inferno Tower Witch
Archers Firecracker Skeleton Army Witch
Inferno Tower Skeleton Army Witch Archers Firecracker P.E.K.K.A
Arrows Archers Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Witch
Archers Arrows Firecracker Witch
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel
Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows Skeleton Barrel Firecracker
Arrows
Archers Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Witch
Witch
Arrows Firecracker Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Firecracker
Archers Arrows Firecracker Witch
Skeleton Barrel Firecracker Witch
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Archers Skeleton Army Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Skeleton Barrel Firecracker Witch
P.E.K.K.A
Firecracker

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