My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Tombstone Giant Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Giant Skeleton King
Giant Snowball
Archers Skeleton Barrel Tombstone Witch Skeleton King
Zap
Archers Skeleton Barrel Tombstone Witch Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Tombstone Witch Skeleton King
The Log
Archers Skeleton Barrel Tombstone Witch Skeleton King
Earthquake
Archers Tombstone Witch Skeleton King
Arrows
Archers Skeleton Barrel Tombstone Witch Skeleton King
Royal Delivery
Archers Skeleton Barrel Witch Skeleton King
Fireball
Archers Skeleton Barrel Tombstone Witch Skeleton King
Poison
Archers Skeleton Barrel Tombstone Witch Skeleton King
Lightning
Tombstone Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Skeleton Barrel Tombstone Skeleton King Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Skeleton Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Giant
Arrows
Giant Archers Skeleton Barrel
Skeleton Barrel
Skeleton King Archers Arrows Giant Witch
Tombstone
Giant
Arrows Archers Skeleton Barrel Witch The Log
Witch
Skeleton Barrel Giant Skeleton King
The Log
Giant
Skeleton King
Skeleton Barrel Witch

Defense Synergies 1 6

Archers
Tombstone Witch The Log Skeleton King
Arrows
Tombstone
Skeleton Barrel
Tombstone
Skeleton King Archers Arrows
Giant
Witch
Archers The Log
The Log
Archers Witch
Skeleton King
Tombstone Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone The Log
Tombstone Witch The Log
Witch Archers Tombstone
Witch Tombstone Skeleton King
Arrows Tombstone The Log
Arrows The Log Archers
Archers Arrows Tombstone Witch
Arrows Skeleton Barrel The Log
Witch Tombstone Skeleton King
Archers
Archers Witch Arrows Tombstone The Log Skeleton King
Arrows Archers Witch
Tombstone Witch The Log
Arrows Tombstone Witch The Log Skeleton King
Tombstone Skeleton King
The Log
Arrows Tombstone Witch
Arrows Tombstone Archers Witch The Log
Arrows Witch The Log Archers Tombstone
Archers Arrows Witch The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Witch
Archers Arrows Skeleton Barrel The Log
Tombstone Witch The Log
The Log
Tombstone Witch
Arrows Archers Skeleton Barrel Witch
Archers Tombstone Witch
Tombstone Witch The Log
Witch Tombstone
Tombstone Witch
Arrows The Log
Tombstone Witch Skeleton King
Archers Witch
Tombstone Witch Archers The Log Skeleton King
Arrows Archers Witch The Log Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows The Log
Arrows Skeleton Barrel Witch
Archers Arrows Witch The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Archers Arrows
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Witch The Log
Arrows Skeleton Barrel The Log
Arrows
Archers Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Witch The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Witch
Witch
Arrows The Log Skeleton Barrel Witch
Arrows Skeleton Barrel Witch The Log
Arrows Skeleton Barrel The Log
Archers Arrows Witch
Skeleton Barrel Witch
Arrows The Log
Arrows
Arrows The Log
Skeleton Barrel Archers Tombstone Witch
Archers Arrows Witch
Arrows The Log
Arrows The Log Skeleton Barrel Skeleton King
Arrows
Witch The Log Skeleton King
Witch
Skeleton Barrel Witch The Log

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