My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Archers Goblin Barrel Skeleton Army Clone
Zap
Archers Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Archers Tesla Goblin Barrel Skeleton Army Clone Giant Skeleton
The Log
Archers Goblin Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Archers Tesla Goblin Barrel Skeleton Army Clone
Arrows
Archers Goblin Barrel Skeleton Army Clone
Royal Delivery
Archers Goblin Barrel Skeleton Army Clone Giant Skeleton
Fireball
Archers Tesla Goblin Barrel Skeleton Army Clone
Poison
Archers Skeleton Army Clone
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Skeleton Army Clone Tesla Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Archers Goblin Barrel Giant Skeleton
Tesla
Goblin Barrel
Arrows Skeleton Army Clone Giant Skeleton
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Giant Skeleton Goblin Barrel
Giant Skeleton
Clone Archers Arrows Goblin Barrel
Goblinstein

Defense Synergies 0 7

Archers
Tesla Skeleton Army Giant Skeleton
Arrows
Tesla Giant Skeleton
Tesla
Archers Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Archers Tesla Giant Skeleton
Clone
Giant Skeleton
Archers Arrows Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Skeleton Army Tesla
Tesla Skeleton Army Archers Giant Skeleton
Tesla Skeleton Army
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Archers Tesla
Tesla Archers Arrows
Arrows Tesla Giant Skeleton
Tesla Skeleton Army
Skeleton Army Archers Tesla Giant Skeleton
Archers Skeleton Army Arrows Tesla Giant Skeleton
Arrows Tesla Archers
Tesla Skeleton Army Giant Skeleton
Skeleton Army Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla Goblinstein
Tesla Arrows Skeleton Army
Arrows Tesla Archers Skeleton Army
Arrows Archers Tesla Giant Skeleton
Tesla
Skeleton Army Archers Arrows Tesla Giant Skeleton
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Giant Skeleton
Archers Arrows Tesla
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Tesla
Giant Skeleton Tesla Skeleton Army
Arrows Goblinstein Archers Tesla
Skeleton Army Archers Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Goblinstein Skeleton Army
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Tesla
Archers Tesla Skeleton Army
Tesla Skeleton Army Archers Giant Skeleton Goblinstein
Arrows Archers Tesla Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Goblinstein
Arrows Goblinstein
Archers Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Goblinstein
Arrows
Arrows
Arrows
Archers Arrows
Goblinstein
Arrows
Arrows
Giant Skeleton
Arrows
Archers Skeleton Army Goblinstein
Archers Arrows
Arrows
Arrows
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton

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