My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Prince
Giant Snowball
Archers Dart Goblin Guards
Zap
Archers Dart Goblin Guards Prince
Barbarian Barrel
Archers Tesla Dart Goblin Guards
The Log
Archers Dart Goblin Guards Prince
Earthquake
Archers Tesla Guards
Arrows
Archers Dart Goblin Guards
Royal Delivery
Archers Dart Goblin Guards Prince P.E.K.K.A
Fireball
Archers Tesla Dart Goblin
Poison
Archers Dart Goblin Guards
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Guards Tesla Fireball Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Dart Goblin Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Prince
Tesla
Dart Goblin
Prince P.E.K.K.A
Fireball
Arrows
Guards
Prince
Archers Arrows Dart Goblin
P.E.K.K.A
Arrows Archers Dart Goblin

Defense Synergies 0 16

Archers
Tesla Dart Goblin Guards P.E.K.K.A
Arrows
Tesla Fireball Prince P.E.K.K.A
Tesla
Archers Arrows Dart Goblin Fireball Guards Prince
Dart Goblin
Archers Tesla Guards Prince P.E.K.K.A
Fireball
Arrows Tesla
Guards
Archers Tesla Dart Goblin Prince
Prince
Arrows Tesla Dart Goblin Guards
P.E.K.K.A
Archers Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball
P.E.K.K.A Tesla Dart Goblin Prince
Tesla Prince P.E.K.K.A Archers Dart Goblin
Tesla Prince P.E.K.K.A Dart Goblin Guards
Arrows Fireball Prince P.E.K.K.A
Arrows Fireball Archers Tesla Dart Goblin Guards
Tesla Dart Goblin Archers Arrows Fireball
Arrows Tesla Dart Goblin Fireball P.E.K.K.A
Tesla P.E.K.K.A Prince
Guards Archers Tesla Dart Goblin Prince
Archers Dart Goblin Guards Arrows Tesla Fireball
Arrows Tesla Archers Dart Goblin Fireball
Tesla Prince P.E.K.K.A Fireball Guards
Fireball Arrows Tesla Dart Goblin Guards Prince P.E.K.K.A
P.E.K.K.A Tesla Prince
Tesla Fireball Prince P.E.K.K.A
Tesla Arrows Fireball Prince P.E.K.K.A
Arrows Tesla Fireball Archers Dart Goblin Guards Prince
Arrows Archers Tesla Dart Goblin Fireball Guards
P.E.K.K.A Tesla Dart Goblin Prince
Archers Arrows Tesla Dart Goblin Fireball Guards Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball Prince P.E.K.K.A
Fireball Archers Arrows Tesla Prince
Guards P.E.K.K.A Prince
Guards Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Guards Prince
Arrows Fireball Archers Tesla Dart Goblin
Guards Prince P.E.K.K.A Archers Tesla Dart Goblin Fireball
P.E.K.K.A Tesla Prince
P.E.K.K.A Fireball Prince
P.E.K.K.A Tesla Dart Goblin Guards
P.E.K.K.A Tesla Dart Goblin Guards Prince
P.E.K.K.A Arrows Fireball Guards Prince
Prince P.E.K.K.A Tesla Fireball Guards
Archers Tesla Dart Goblin Fireball
Tesla Guards Archers Dart Goblin Fireball Prince P.E.K.K.A
Arrows Archers Tesla Dart Goblin Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards Prince
Fireball Arrows
Arrows Fireball Dart Goblin
Archers Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Guards Prince
Arrows Dart Goblin Fireball Prince
Fireball Archers Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Prince
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Archers Arrows Dart Goblin Fireball Prince
Arrows Dart Goblin Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows Prince
Fireball Arrows Dart Goblin
Archers Arrows Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A Prince
Arrows Fireball
Archers Dart Goblin Fireball Guards Prince
Fireball Archers Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin Prince
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Prince P.E.K.K.A
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball Prince
Prince P.E.K.K.A
Fireball Dart Goblin

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