My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Archers Tesla Witch Electro Wizard
The Log
Archers Hog Rider Witch
Earthquake
Archers Tesla Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Hog Rider Witch Electro Wizard
Fireball
Archers Tesla Hog Rider Witch Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Hog Rider Electro Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Mega Knight
Tesla
Hog Rider
Arrows Archers Rocket Witch Electro Wizard Mega Knight
Rocket
Hog Rider
Witch
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Archers Arrows Hog Rider Witch Electro Wizard

Defense Synergies 1 9

Archers
Tesla Witch Electro Wizard Mega Knight
Arrows
Mega Knight Tesla
Tesla
Archers Arrows Electro Wizard
Hog Rider
Rocket
Witch
Archers Electro Wizard Mega Knight
Electro Wizard
Archers Tesla Witch Mega Knight
Mega Knight
Arrows Archers Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Electro Wizard
Tesla Witch Electro Wizard Mega Knight
Tesla Rocket Witch Mega Knight Archers Electro Wizard
Tesla Witch Electro Wizard Mega Knight
Arrows Rocket Mega Knight
Arrows Archers Tesla Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Archers Arrows Witch
Rocket Arrows Tesla Electro Wizard Mega Knight
Tesla Witch
Archers Tesla Electro Wizard Mega Knight
Archers Witch Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Archers Witch Electro Wizard
Tesla Mega Knight Rocket Witch Electro Wizard
Rocket Mega Knight Arrows Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Rocket Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Witch Electro Wizard
Arrows Tesla Mega Knight Archers Witch Electro Wizard
Arrows Witch Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Archers Arrows Tesla Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Witch Electro Wizard
Electro Wizard Archers Arrows Tesla Rocket Mega Knight
Mega Knight Rocket Witch Electro Wizard
Rocket Mega Knight Tesla Electro Wizard
Tesla Witch Mega Knight
Arrows Rocket Archers Tesla Witch Electro Wizard
Rocket Archers Tesla Witch Electro Wizard
Mega Knight Tesla
Rocket Electro Wizard Mega Knight Witch
Witch Tesla
Mega Knight Tesla Witch
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Tesla Witch
Archers Tesla Witch Mega Knight
Tesla Witch Electro Wizard Archers Rocket
Arrows Mega Knight Archers Tesla Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Witch
Archers Arrows Witch
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Electro Wizard
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Archers Arrows Electro Wizard Mega Knight
Rocket Arrows Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Rocket Arrows
Archers Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Arrows Rocket Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Archers Rocket Witch
Rocket Archers Arrows Witch Electro Wizard
Arrows
Rocket Electro Wizard Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard Mega Knight
Rocket Mega Knight

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