My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Skeleton Miner
Giant Snowball
Archers Minion Horde Miner
Zap
Archers Minion Horde
Barbarian Barrel
Archers Tesla Giant Skeleton Electro Wizard
The Log
Archers Giant Skeleton
Earthquake
Archers Tesla
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Giant Skeleton Miner Electro Wizard
Fireball
Archers Tesla Minion Horde Electro Wizard
Poison
Archers Minion Horde Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Miner Tesla Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton Miner
Arrows
Archers Giant Skeleton Miner
Tesla
Minion Horde
Miner Giant Skeleton
Giant Skeleton
Archers Arrows Minion Horde The Log Miner Electro Wizard
The Log
Giant Skeleton Miner
Miner
Minion Horde Archers Arrows Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton Miner

Defense Synergies 1 12

Archers
Tesla Giant Skeleton The Log Electro Wizard
Arrows
Tesla Giant Skeleton
Tesla
The Log Archers Arrows Electro Wizard
Minion Horde
The Log
Giant Skeleton
Archers Arrows The Log Electro Wizard
The Log
Tesla Archers Minion Horde Giant Skeleton Miner Electro Wizard
Miner
The Log
Electro Wizard
Archers Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde The Log Electro Wizard
Minion Horde Tesla The Log Electro Wizard
Tesla Minion Horde Archers Giant Skeleton Electro Wizard
Tesla Minion Horde Electro Wizard
Arrows Giant Skeleton The Log
Arrows The Log Archers Tesla Electro Wizard
Tesla Minion Horde Electro Wizard Archers Arrows
Arrows Tesla Giant Skeleton The Log Electro Wizard
Tesla Minion Horde
Archers Tesla Minion Horde Giant Skeleton Miner Electro Wizard
Archers Minion Horde Electro Wizard Arrows Tesla Giant Skeleton The Log
Arrows Tesla Minion Horde Archers Electro Wizard
Tesla Minion Horde Giant Skeleton The Log Electro Wizard
Arrows Tesla Minion Horde The Log Electro Wizard
Tesla Minion Horde Electro Wizard
Minion Horde Tesla The Log Electro Wizard
Tesla Minion Horde Arrows Electro Wizard
Arrows Tesla Archers Minion Horde The Log Electro Wizard
Arrows The Log Archers Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Archers Arrows Tesla Minion Horde Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Giant Skeleton Electro Wizard
Electro Wizard Archers Arrows Tesla The Log Miner
Giant Skeleton Minion Horde The Log Electro Wizard
Giant Skeleton Tesla Minion Horde The Log Electro Wizard
Giant Skeleton Tesla Minion Horde
Arrows Archers Tesla Minion Horde Electro Wizard
Archers Tesla Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Tesla Minion Horde
Minion Horde Giant Skeleton Electro Wizard The Log
Tesla Minion Horde
Tesla Minion Horde Giant Skeleton
Arrows Giant Skeleton The Log Electro Wizard
Giant Skeleton Tesla Minion Horde
Archers Tesla Minion Horde
Tesla Electro Wizard Archers Minion Horde Giant Skeleton The Log
Arrows Archers Tesla Minion Horde Giant Skeleton The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton The Log
Arrows The Log Miner Electro Wizard
Arrows Minion Horde Giant Skeleton The Log Miner
Arrows Giant Skeleton The Log
Arrows Minion Horde The Log
Arrows Minion Horde
Archers Arrows Minion Horde The Log
Arrows The Log
Arrows The Log Miner
Minion Horde Electro Wizard
Miner Arrows Minion Horde The Log Electro Wizard
Archers Arrows
The Log Miner
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Archers Arrows The Log Electro Wizard
Arrows The Log Miner
Minion Horde Giant Skeleton The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Miner Arrows The Log
Archers Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde The Log Miner
Arrows Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Arrows The Log
Minion Horde Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows The Log
Miner Minion Horde Electro Wizard
Arrows The Log
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Miner Electro Wizard

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