My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Dart Goblin Witch
Zap
Archers Royal Giant Dart Goblin Witch
Barbarian Barrel
Archers Tesla Dart Goblin Witch
The Log
Archers Royal Giant Dart Goblin Mini P.E.K.K.A Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Dart Goblin Witch
Royal Delivery
Archers Dart Goblin Mini P.E.K.K.A Witch
Fireball
Archers Tesla Dart Goblin Witch
Poison
Archers Dart Goblin Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Dart Goblin Tesla Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mirror Archers Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Dart Goblin Archers Mirror Witch
Dart Goblin
Royal Giant Mirror
Mini P.E.K.K.A
Archers Arrows Mirror
Mirror
Arrows Royal Giant Dart Goblin Mini P.E.K.K.A
Witch
Royal Giant

Defense Synergies 2 12

Archers
Tesla Dart Goblin Mini P.E.K.K.A Witch
Arrows
Mirror Tesla Mini P.E.K.K.A
Tesla
Mirror Archers Arrows Dart Goblin Mini P.E.K.K.A
Royal Giant
Dart Goblin
Archers Tesla Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Archers Arrows Tesla Dart Goblin Mirror Witch
Mirror
Arrows Tesla Dart Goblin Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin
Mini P.E.K.K.A Tesla Dart Goblin Witch
Tesla Mini P.E.K.K.A Witch Archers Dart Goblin
Tesla Mini P.E.K.K.A Witch Dart Goblin
Arrows Mini P.E.K.K.A
Arrows Archers Tesla Dart Goblin
Tesla Dart Goblin Archers Arrows Witch
Arrows Tesla Dart Goblin
Tesla Mini P.E.K.K.A Witch
Archers Tesla Dart Goblin Mini P.E.K.K.A
Archers Dart Goblin Witch Arrows Tesla
Arrows Tesla Archers Dart Goblin Witch
Tesla Mini P.E.K.K.A Witch
Arrows Tesla Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Witch
Arrows Tesla Archers Dart Goblin Witch
Arrows Witch Archers Tesla Dart Goblin
Mini P.E.K.K.A Tesla Dart Goblin
Archers Arrows Tesla Dart Goblin Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Witch
Archers Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Witch
Arrows Archers Tesla Dart Goblin Witch
Mini P.E.K.K.A Archers Tesla Dart Goblin Witch
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Witch
Witch Tesla Dart Goblin
Tesla Dart Goblin Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Tesla Witch
Archers Tesla Dart Goblin Witch
Tesla Witch Archers Dart Goblin Mini P.E.K.K.A
Arrows Archers Tesla Dart Goblin Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Mini P.E.K.K.A
Archers Arrows Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Dart Goblin Witch
Arrows Witch
Arrows Dart Goblin
Archers Arrows Dart Goblin Witch
Dart Goblin Witch
Mini P.E.K.K.A
Arrows Dart Goblin
Arrows
Arrows
Archers Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows
Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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