My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Tombstone Elixir Golem Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Tombstone Goblin Hut
Zap
Archers Tombstone Goblin Hut
Barbarian Barrel
Archers Tesla Tombstone Elixir Golem Goblin Hut Barbarian Hut
The Log
Archers Tombstone Elixir Golem Goblin Hut Barbarian Hut
Earthquake
Archers Tesla Tombstone Elixir Golem Goblin Hut Barbarian Hut
Arrows
Archers Tombstone Goblin Hut
Royal Delivery
Archers Elixir Golem Goblin Hut
Fireball
Archers Tesla Tombstone Elixir Golem Goblin Hut Barbarian Hut
Poison
Archers Tombstone Elixir Golem Goblin Hut Barbarian Hut
Lightning
Tesla Tombstone Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tombstone Elixir Golem Tesla Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Tombstone

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Goblin Hut Barbarian Hut
Arrows
Archers Elixir Golem Barbarian Hut
Tesla
Tombstone
Elixir Golem
Archers Arrows Goblin Hut Barbarian Hut The Log
Goblin Hut
Archers Elixir Golem Barbarian Hut The Log
Barbarian Hut
Archers Arrows Elixir Golem Goblin Hut
The Log
Elixir Golem Goblin Hut

Defense Synergies 1 11

Archers
Tesla Tombstone Goblin Hut Barbarian Hut The Log
Arrows
Tesla Tombstone Goblin Hut Barbarian Hut
Tesla
The Log Archers Arrows
Tombstone
Archers Arrows
Elixir Golem
Goblin Hut
Archers Arrows Barbarian Hut
Barbarian Hut
Archers Arrows Goblin Hut The Log
The Log
Tesla Archers Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Tombstone Goblin Hut The Log
Barbarian Hut Tesla Tombstone Goblin Hut The Log
Tesla Goblin Hut Barbarian Hut Archers Tombstone
Tesla Goblin Hut Barbarian Hut Tombstone
Arrows Tombstone The Log
Arrows The Log Archers Tesla
Tesla Archers Arrows Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Arrows Tesla The Log
Tesla Barbarian Hut Tombstone Goblin Hut
Archers Tesla
Archers Arrows Tesla Tombstone Goblin Hut The Log
Arrows Tesla Archers Goblin Hut Barbarian Hut
Tesla Tombstone Goblin Hut Barbarian Hut The Log
Barbarian Hut Arrows Tesla Tombstone Goblin Hut The Log
Barbarian Hut Tesla Tombstone Goblin Hut
Barbarian Hut Tesla Goblin Hut The Log
Tesla Barbarian Hut Arrows Tombstone Goblin Hut
Arrows Tesla Tombstone Archers Goblin Hut Barbarian Hut The Log
Arrows The Log Archers Tesla Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Tesla Goblin Hut
Archers Arrows Tesla The Log
Tesla Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Tesla Tombstone Goblin Hut
Archers Arrows Tesla The Log
Tombstone Goblin Hut Barbarian Hut The Log
Tesla Barbarian Hut The Log
Barbarian Hut Tesla Tombstone Goblin Hut
Arrows Archers Tesla Goblin Hut
Archers Tesla Tombstone Goblin Hut Barbarian Hut
Tesla Barbarian Hut
Tombstone Goblin Hut Barbarian Hut The Log
Tesla Tombstone Goblin Hut Barbarian Hut
Tesla Tombstone Goblin Hut
Arrows The Log
Tesla Tombstone Barbarian Hut
Archers Tesla Barbarian Hut
Tesla Tombstone Goblin Hut Archers Barbarian Hut The Log
Arrows Archers Tesla Goblin Hut Barbarian Hut The Log
Arrows Tombstone Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut The Log
Arrows The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows Barbarian Hut The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log Barbarian Hut
Arrows The Log
Arrows The Log
Archers Arrows
Goblin Hut Barbarian Hut The Log
Arrows
Arrows Goblin Hut Barbarian Hut The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Barbarian Hut The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Goblin Hut
Arrows The Log
Arrows
Arrows The Log
Archers Tombstone Goblin Hut Barbarian Hut
Archers Arrows
Arrows The Log
Arrows The Log
Arrows
The Log
The Log

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