My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Tesla Valkyrie Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard Bowler
Fireball
Archers Tesla Hog Rider Wizard Bowler
Poison
Archers Wizard
Lightning
Tesla Valkyrie Wizard Bowler
Rocket
Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Tesla Valkyrie Hog Rider Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Tornado Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Bowler
Arrows
Hog Rider Archers Bowler
Tesla
Valkyrie
Archers Hog Rider Wizard Tornado
Hog Rider
Arrows Valkyrie Archers Wizard Tornado Bowler
Wizard
Tornado Valkyrie Hog Rider
Tornado
Wizard Valkyrie Hog Rider Bowler
Bowler
Archers Arrows Hog Rider Tornado

Defense Synergies 3 14

Archers
Valkyrie Tesla Tornado Bowler
Arrows
Tesla Valkyrie Tornado Bowler
Tesla
Archers Arrows Valkyrie Wizard Tornado Bowler
Valkyrie
Archers Arrows Tesla Wizard Tornado Bowler
Hog Rider
Wizard
Tornado Tesla Valkyrie
Tornado
Wizard Bowler Archers Arrows Tesla Valkyrie
Bowler
Tornado Archers Arrows Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Wizard
Tesla Valkyrie
Tesla Tornado Bowler Archers Valkyrie
Tesla Valkyrie Bowler
Arrows Valkyrie Tornado Bowler
Arrows Tornado Bowler Archers Tesla Valkyrie
Tesla Tornado Archers Arrows Wizard
Bowler Arrows Tesla Valkyrie
Tesla Tornado
Tornado Archers Tesla Valkyrie Bowler
Archers Valkyrie Arrows Tesla Wizard Tornado Bowler
Arrows Tesla Archers Wizard Tornado
Tesla Bowler Valkyrie Wizard
Valkyrie Wizard Bowler Arrows Tesla Tornado
Tesla
Tornado Tesla Bowler
Tesla Wizard Arrows Valkyrie Tornado Bowler
Arrows Tesla Valkyrie Archers Wizard Tornado Bowler
Arrows Valkyrie Wizard Tornado Archers Tesla Bowler
Tesla Tornado
Valkyrie Wizard Bowler Archers Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Bowler
Archers Arrows Tesla Valkyrie Wizard Bowler
Valkyrie Bowler
Valkyrie Bowler Tesla Tornado
Tesla Valkyrie Bowler
Arrows Wizard Archers Tesla Tornado
Archers Tesla Valkyrie Bowler
Tesla Valkyrie
Valkyrie Tornado
Tesla
Tesla Valkyrie Bowler
Arrows Valkyrie Tornado Bowler
Bowler Tesla Valkyrie Wizard
Wizard Archers Tesla Valkyrie Bowler
Tesla Archers Valkyrie Tornado Bowler
Arrows Valkyrie Bowler Archers Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado Bowler
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Bowler
Arrows Wizard Tornado
Archers Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows Valkyrie Wizard Tornado Bowler
Archers Arrows Wizard Tornado
Bowler
Arrows
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Tornado
Archers Arrows Wizard Bowler
Arrows Valkyrie Wizard Tornado Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows
Arrows Tornado Valkyrie Wizard Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Tornado
Archers Arrows Wizard Tornado
Wizard
Bowler
Arrows Wizard
Arrows
Arrows Wizard Bowler
Archers
Archers Arrows Wizard Tornado
Arrows
Valkyrie Wizard Bowler
Arrows Wizard Bowler
Arrows Tornado
Tornado Bowler
Tornado
Tornado Bowler
Wizard Bowler

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