My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Tesla Valkyrie
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Valkyrie Baby Dragon P.E.K.K.A
Fireball
Archers Tesla Baby Dragon
Poison
Archers
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Tesla Valkyrie Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Arrows Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Baby Dragon P.E.K.K.A
Arrows
Mirror P.E.K.K.A Archers
Tesla
Valkyrie
Archers Baby Dragon P.E.K.K.A
Mirror
Arrows Poison
Baby Dragon
Archers Valkyrie Poison P.E.K.K.A
Poison
P.E.K.K.A Mirror Baby Dragon
P.E.K.K.A
Arrows Poison Archers Valkyrie Baby Dragon

Defense Synergies 3 14

Archers
Valkyrie Tesla Baby Dragon P.E.K.K.A
Arrows
Mirror Tesla Valkyrie P.E.K.K.A
Tesla
Mirror Archers Arrows Valkyrie Baby Dragon Poison
Valkyrie
Archers Arrows Tesla Mirror Baby Dragon P.E.K.K.A
Mirror
Arrows Tesla Valkyrie Poison
Baby Dragon
Archers Tesla Valkyrie P.E.K.K.A
Poison
Tesla Mirror
P.E.K.K.A
Archers Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon
P.E.K.K.A Tesla Valkyrie
Tesla P.E.K.K.A Archers Valkyrie
Tesla P.E.K.K.A Valkyrie
Arrows Valkyrie Poison P.E.K.K.A
Arrows Archers Tesla Valkyrie Baby Dragon
Tesla Archers Arrows Baby Dragon Poison
Arrows Tesla Valkyrie Baby Dragon Poison P.E.K.K.A
Tesla P.E.K.K.A
Archers Tesla Valkyrie
Archers Valkyrie Poison Arrows Tesla Baby Dragon
Arrows Tesla Archers Baby Dragon Poison
Tesla P.E.K.K.A Valkyrie
Valkyrie Arrows Tesla Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Valkyrie Poison P.E.K.K.A
Arrows Tesla Valkyrie Archers Baby Dragon
Arrows Valkyrie Baby Dragon Poison Archers Tesla
P.E.K.K.A Tesla
Valkyrie Archers Arrows Tesla Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla P.E.K.K.A
Poison Archers Arrows Tesla Valkyrie Baby Dragon
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Arrows Poison Archers Tesla Baby Dragon
P.E.K.K.A Archers Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie Baby Dragon Poison
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Poison
P.E.K.K.A Tesla Valkyrie
Archers Tesla Valkyrie Baby Dragon
Tesla Archers Valkyrie Baby Dragon Poison P.E.K.K.A
Arrows Valkyrie Poison Archers Tesla Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie Baby Dragon
Arrows Poison Baby Dragon
Archers Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Poison
Poison Arrows Valkyrie
Poison Archers Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Archers Arrows Baby Dragon Poison
Arrows Valkyrie Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Valkyrie Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Archers Arrows Baby Dragon
Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Archers
Poison Archers Arrows Baby Dragon
Arrows
Poison Valkyrie Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Baby Dragon Poison
Poison
Poison Baby Dragon
P.E.K.K.A

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