My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers Little Prince
Zap
Archers Wall Breakers Little Prince
Barbarian Barrel
Archers Tesla Wizard Wall Breakers Little Prince
The Log
Archers Wall Breakers Little Prince
Earthquake
Archers Tesla
Arrows
Archers Wall Breakers Little Prince
Royal Delivery
Archers Wizard Wall Breakers Mother Witch Little Prince
Fireball
Archers Tesla Wizard Wall Breakers Mother Witch Little Prince
Poison
Archers Wizard Mother Witch Little Prince
Lightning
Tesla Wizard Mother Witch Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Little Prince Tesla Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Wall Breakers Mega Knight
Arrows
Archers Wall Breakers Mother Witch Mega Knight
Tesla
Wizard
Mega Knight
Wall Breakers
Archers Arrows Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Archers Arrows Wizard Wall Breakers Mother Witch
Little Prince

Defense Synergies 1 10

Archers
Tesla Mega Knight
Arrows
Mega Knight Tesla Mother Witch Little Prince
Tesla
Archers Arrows Wizard Mother Witch Little Prince
Wizard
Tesla Mega Knight
Wall Breakers
Mother Witch
Arrows Tesla Mega Knight
Mega Knight
Arrows Archers Wizard Mother Witch
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Tesla Mega Knight
Tesla Mega Knight Archers
Tesla Mega Knight
Arrows Mega Knight
Arrows Archers Tesla Mother Witch Mega Knight
Tesla Archers Arrows Wizard Little Prince
Arrows Tesla Mega Knight
Tesla
Archers Tesla Mega Knight Little Prince
Archers Mother Witch Arrows Tesla Wizard Mega Knight
Arrows Tesla Archers Wizard
Tesla Mega Knight Wizard
Wizard Mega Knight Arrows Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows
Arrows Tesla Mega Knight Archers Wizard Little Prince
Arrows Wizard Archers Tesla Mother Witch Mega Knight Little Prince
Tesla
Wizard Mega Knight Archers Arrows Tesla Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla
Archers Arrows Tesla Wizard Mega Knight
Mega Knight
Mega Knight Tesla
Tesla Mega Knight
Arrows Wizard Mother Witch Archers Tesla
Archers Tesla
Mega Knight Tesla
Mega Knight
Tesla
Mega Knight Tesla
Mega Knight Arrows
Mega Knight Tesla Wizard
Wizard Archers Tesla Mega Knight
Tesla Archers Little Prince
Arrows Mega Knight Archers Tesla Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Mother Witch
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Wizard Mother Witch Mega Knight Little Prince
Mega Knight
Arrows Wizard
Arrows
Arrows Mother Witch Wizard Mega Knight Little Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Mother Witch Little Prince
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers
Archers Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Mega Knight Little Prince
Wizard Mega Knight

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