My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Baby Dragon Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Wall Breakers Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Wall Breakers Prince
Giant Snowball
Archers Wall Breakers Baby Dragon Little Prince
Zap
Archers Wall Breakers Prince Little Prince
Barbarian Barrel
Archers Valkyrie Wall Breakers Little Prince
The Log
Archers Wall Breakers Prince Little Prince
Earthquake
Archers
Arrows
Archers Wall Breakers Little Prince
Royal Delivery
Archers Valkyrie Wall Breakers Baby Dragon Prince Little Prince
Fireball
Archers Wall Breakers Baby Dragon Little Prince
Poison
Archers Little Prince
Lightning
Valkyrie Baby Dragon Prince Little Prince
Rocket
Valkyrie Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Little Prince Valkyrie Baby Dragon Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Little Prince

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant Wall Breakers Baby Dragon Prince
Arrows
Giant Archers Wall Breakers Prince
Valkyrie
Archers Wall Breakers Prince Giant Baby Dragon Little Prince
Giant
Arrows Prince Archers Valkyrie Baby Dragon Little Prince
Wall Breakers
Valkyrie Archers Arrows Baby Dragon
Baby Dragon
Archers Valkyrie Giant Wall Breakers Prince
Prince
Valkyrie Giant Archers Arrows Baby Dragon Little Prince
Little Prince
Valkyrie Giant Prince

Defense Synergies 1 9

Archers
Valkyrie Baby Dragon
Arrows
Valkyrie Prince Little Prince
Valkyrie
Archers Arrows Baby Dragon Prince Little Prince
Giant
Wall Breakers
Baby Dragon
Archers Valkyrie Prince Little Prince
Prince
Arrows Valkyrie Baby Dragon
Little Prince
Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Valkyrie Prince
Prince Archers Valkyrie
Prince Valkyrie
Arrows Valkyrie Prince
Arrows Archers Valkyrie Baby Dragon
Archers Arrows Baby Dragon Little Prince
Arrows Valkyrie Baby Dragon
Prince
Archers Valkyrie Prince Little Prince
Archers Valkyrie Arrows Baby Dragon
Arrows Archers Baby Dragon
Prince Valkyrie
Valkyrie Arrows Baby Dragon Prince
Prince
Prince
Arrows Valkyrie Prince
Arrows Valkyrie Archers Baby Dragon Prince Little Prince
Arrows Valkyrie Baby Dragon Archers Little Prince
Prince
Valkyrie Archers Arrows Baby Dragon Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Prince
Archers Arrows Valkyrie Baby Dragon Prince
Valkyrie Prince
Valkyrie Prince
Valkyrie Prince
Arrows Archers Baby Dragon
Prince Archers Valkyrie
Valkyrie Prince
Valkyrie Baby Dragon Prince
Valkyrie Prince
Arrows Valkyrie Prince
Prince Valkyrie
Archers Valkyrie Baby Dragon
Archers Valkyrie Baby Dragon Prince Little Prince
Arrows Valkyrie Archers Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Prince
Arrows Valkyrie Prince
Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Archers Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon Little Prince
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Little Prince
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Archers Arrows Baby Dragon Little Prince
Arrows
Arrows
Prince
Arrows
Archers Prince
Archers Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon
Baby Dragon Prince Little Prince
Prince

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