My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut Rune Giant Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Goblin Hut Inferno Dragon
Zap
Archers Goblin Hut Inferno Dragon
Barbarian Barrel
Archers Valkyrie Goblin Hut Electro Wizard
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Valkyrie Goblin Hut Electro Wizard Inferno Dragon
Fireball
Archers Goblin Hut Electro Wizard Inferno Dragon
Poison
Archers Goblin Hut Electro Wizard
Lightning
Valkyrie Goblin Hut Electro Wizard Inferno Dragon
Rocket
Valkyrie Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Valkyrie Rune Giant Electro Wizard Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Valkyrie Rune Giant

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Goblin Hut Rune Giant Inferno Dragon Mega Knight
Arrows
Archers Mega Knight
Valkyrie
Archers Goblin Hut Electro Wizard
Goblin Hut
Archers Valkyrie Mega Knight
Rune Giant
Inferno Dragon Archers Electro Wizard
Electro Wizard
Valkyrie Rune Giant Mega Knight
Inferno Dragon
Rune Giant Mega Knight Archers
Mega Knight
Inferno Dragon Archers Arrows Goblin Hut Electro Wizard

Defense Synergies 2 11

Archers
Valkyrie Goblin Hut Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie Goblin Hut
Valkyrie
Archers Arrows Goblin Hut Electro Wizard
Goblin Hut
Archers Arrows Valkyrie Electro Wizard
Rune Giant
Electro Wizard
Archers Valkyrie Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Archers Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Electro Wizard
Inferno Dragon Valkyrie Goblin Hut Electro Wizard Mega Knight
Goblin Hut Mega Knight Archers Valkyrie Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Archers Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Archers Arrows Goblin Hut
Arrows Valkyrie Electro Wizard Mega Knight
Inferno Dragon Goblin Hut
Archers Valkyrie Electro Wizard Mega Knight
Archers Valkyrie Electro Wizard Arrows Goblin Hut Mega Knight
Arrows Inferno Dragon Archers Goblin Hut Electro Wizard
Goblin Hut Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Goblin Hut Electro Wizard
Inferno Dragon Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Valkyrie Goblin Hut Electro Wizard
Arrows Valkyrie Mega Knight Archers Goblin Hut Electro Wizard
Arrows Valkyrie Archers Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Goblin Hut Electro Wizard Inferno Dragon
Valkyrie Mega Knight Archers Arrows Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Goblin Hut Electro Wizard
Electro Wizard Archers Arrows Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Goblin Hut Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Goblin Hut Inferno Dragon Mega Knight
Arrows Archers Goblin Hut Electro Wizard
Archers Valkyrie Goblin Hut Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Valkyrie Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Goblin Hut
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie
Archers Valkyrie Mega Knight
Goblin Hut Electro Wizard Archers Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Archers Goblin Hut Electro Wizard Inferno Dragon
Arrows Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows Goblin Hut
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Archers Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows
Archers Arrows Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard
Electro Wizard Goblin Hut
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Archers Goblin Hut
Archers Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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