My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Demolisher Giant Skeleton Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Royal Hogs Giant Skeleton
Giant Snowball
Archers Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Archers Valkyrie Royal Hogs Giant Skeleton Royal Ghost
The Log
Archers Goblin Demolisher Royal Hogs Giant Skeleton
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Valkyrie Goblin Demolisher Royal Hogs Giant Skeleton Royal Ghost Mother Witch
Fireball
Archers Royal Hogs Mother Witch
Poison
Archers Royal Hogs Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Demolisher Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Demolisher Giant Skeleton Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Ghost Valkyrie Goblin Demolisher Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Royal Ghost Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Royal Hogs Giant Skeleton Royal Ghost
Arrows
Royal Hogs Archers Giant Skeleton Mother Witch
Valkyrie
Archers Goblin Demolisher Royal Hogs Giant Skeleton Royal Ghost Mother Witch
Goblin Demolisher
Valkyrie Giant Skeleton Royal Ghost
Royal Hogs
Arrows Mother Witch Archers Valkyrie
Giant Skeleton
Archers Arrows Valkyrie Goblin Demolisher Mother Witch
Royal Ghost
Archers Valkyrie Goblin Demolisher Mother Witch
Mother Witch
Royal Hogs Arrows Valkyrie Giant Skeleton Royal Ghost

Defense Synergies 1 7

Archers
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton Mother Witch
Valkyrie
Archers Arrows Mother Witch
Goblin Demolisher
Royal Hogs
Giant Skeleton
Archers Arrows Mother Witch
Royal Ghost
Mother Witch
Mother Witch
Arrows Valkyrie Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Demolisher
Valkyrie
Archers Valkyrie Giant Skeleton
Valkyrie
Arrows Valkyrie Goblin Demolisher Giant Skeleton
Arrows Archers Valkyrie Goblin Demolisher Royal Ghost Mother Witch
Archers Arrows
Arrows Valkyrie Giant Skeleton
Archers Valkyrie Giant Skeleton Royal Ghost
Archers Valkyrie Mother Witch Arrows Goblin Demolisher Giant Skeleton Royal Ghost
Arrows Archers
Valkyrie Giant Skeleton
Valkyrie Arrows Goblin Demolisher Royal Ghost
Arrows Valkyrie
Arrows Archers Valkyrie Goblin Demolisher Royal Ghost
Arrows Valkyrie Archers Goblin Demolisher Giant Skeleton Royal Ghost Mother Witch
Valkyrie Goblin Demolisher Royal Ghost Archers Arrows Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Giant Skeleton Royal Ghost
Archers Arrows Valkyrie Royal Ghost
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Arrows Mother Witch Archers Goblin Demolisher
Archers Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Archers Valkyrie Goblin Demolisher
Archers Valkyrie Giant Skeleton
Arrows Valkyrie Archers Giant Skeleton Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Royal Ghost
Arrows Royal Ghost
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Goblin Demolisher
Arrows Mother Witch
Archers Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Archers Arrows Goblin Demolisher
Arrows Valkyrie Goblin Demolisher Mother Witch
Giant Skeleton
Arrows
Arrows
Arrows Goblin Demolisher Mother Witch Valkyrie
Arrows Royal Ghost
Arrows
Arrows
Archers Arrows Mother Witch
Arrows
Arrows
Giant Skeleton
Arrows
Archers
Archers Arrows
Arrows
Valkyrie
Arrows
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton Royal Ghost

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