My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Hog Rider Goblin Barrel Witch
Zap
Archers Goblin Barrel Witch
Barbarian Barrel
Archers Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Archers Hog Rider Goblin Barrel Witch
Earthquake
Archers Hog Rider Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Valkyrie Hog Rider Goblin Barrel Witch P.E.K.K.A Electro Wizard
Fireball
Archers Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Valkyrie Hog Rider Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Barrel Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Goblin Barrel
Valkyrie
Archers Hog Rider Goblin Barrel Witch P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Archers Goblin Barrel Witch Electro Wizard
Goblin Barrel
Valkyrie Arrows Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Archers Valkyrie Goblin Barrel Witch
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 10

Archers
Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Archers Arrows Witch P.E.K.K.A Electro Wizard
Hog Rider
Goblin Barrel
Witch
Archers Valkyrie Electro Wizard
P.E.K.K.A
Archers Arrows Valkyrie Electro Wizard
Electro Wizard
Archers Valkyrie Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
Witch P.E.K.K.A Archers Valkyrie Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Archers Valkyrie Electro Wizard
Electro Wizard Archers Arrows Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Archers Valkyrie Electro Wizard
Archers Valkyrie Witch Electro Wizard Arrows
Arrows Archers Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Archers Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Archers Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Archers Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Valkyrie
P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Witch
Arrows Archers Witch Electro Wizard
P.E.K.K.A Archers Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch
Archers Valkyrie Witch
Witch Electro Wizard Archers Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Archers Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Archers Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Archers Witch
Archers Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
P.E.K.K.A

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