My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel
Giant Snowball
Archers Wall Breakers Goblin Barrel Baby Dragon Witch
Zap
Archers Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Archers Valkyrie Wall Breakers Goblin Barrel Witch
The Log
Archers Wall Breakers Goblin Barrel Witch
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Wall Breakers Goblin Barrel Witch
Royal Delivery
Archers Valkyrie Wall Breakers Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Archers Wall Breakers Goblin Barrel Baby Dragon Witch
Poison
Archers Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Goblin Barrel Valkyrie Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Goblin Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Wall Breakers Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Archers Wall Breakers Goblin Barrel
Valkyrie
Archers Wall Breakers Goblin Barrel Baby Dragon Witch P.E.K.K.A
Wall Breakers
Valkyrie Archers Arrows Baby Dragon
Goblin Barrel
Valkyrie Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Archers Valkyrie Wall Breakers Goblin Barrel Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Archers Valkyrie Goblin Barrel Baby Dragon Witch

Defense Synergies 1 10

Archers
Valkyrie Baby Dragon Witch P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Archers Arrows Baby Dragon Witch P.E.K.K.A
Wall Breakers
Goblin Barrel
Baby Dragon
Archers Valkyrie Witch P.E.K.K.A
Witch
Archers Valkyrie Baby Dragon
P.E.K.K.A
Archers Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Archers Valkyrie
Witch P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Archers Valkyrie Baby Dragon
Archers Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Archers Valkyrie
Archers Valkyrie Witch Arrows Baby Dragon
Arrows Archers Baby Dragon Witch
P.E.K.K.A Valkyrie Witch
Valkyrie Arrows Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Archers Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Archers
P.E.K.K.A
Valkyrie Archers Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A
Archers Arrows Valkyrie Baby Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Archers Baby Dragon Witch
P.E.K.K.A Archers Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Archers Valkyrie Baby Dragon Witch
Witch Archers Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Archers Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch
Archers Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Valkyrie
Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Archers Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Archers Arrows Baby Dragon Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Archers Witch
Archers Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A

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