My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Elixir Collector Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton
Giant Snowball
Archers Zappies Goblin Barrel
Zap
Archers Zappies Goblin Barrel
Barbarian Barrel
Archers Zappies Goblin Barrel Giant Skeleton Magic Archer
The Log
Archers Zappies Goblin Barrel Giant Skeleton
Earthquake
Archers Zappies Elixir Collector Goblin Barrel
Arrows
Archers Zappies Goblin Barrel
Royal Delivery
Archers Zappies Goblin Barrel Giant Skeleton Magic Archer
Fireball
Archers Zappies Elixir Collector Goblin Barrel Magic Archer
Poison
Archers Zappies Elixir Collector Magic Archer
Lightning
Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Zappies Magic Archer Rocket Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Barrel Zappies

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Archers Goblin Barrel Giant Skeleton
Zappies
Goblin Barrel Giant Skeleton
Rocket
Elixir Collector
Goblin Barrel
Arrows Zappies Giant Skeleton
Giant Skeleton
Archers Arrows Zappies Goblin Barrel Magic Archer
Magic Archer
Giant Skeleton

Defense Synergies 0 4

Archers
Giant Skeleton
Arrows
Giant Skeleton
Zappies
Giant Skeleton
Rocket
Elixir Collector
Goblin Barrel
Giant Skeleton
Archers Arrows Zappies Magic Archer
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Magic Archer
Zappies
Rocket Archers Zappies Giant Skeleton
Zappies
Arrows Rocket Giant Skeleton
Arrows Archers Zappies Magic Archer
Rocket Archers Arrows Zappies Magic Archer
Rocket Arrows Giant Skeleton Magic Archer
Zappies
Archers Zappies Giant Skeleton
Archers Arrows Zappies Giant Skeleton Magic Archer
Arrows Archers Zappies Magic Archer
Zappies Rocket Giant Skeleton
Rocket Arrows Zappies Magic Archer
Zappies
Rocket Zappies
Arrows Zappies
Arrows Archers Zappies Magic Archer
Arrows Archers Zappies Giant Skeleton Magic Archer
Zappies
Archers Arrows Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Zappies Giant Skeleton
Archers Arrows Rocket Magic Archer
Zappies Giant Skeleton Rocket
Rocket Giant Skeleton Zappies
Giant Skeleton Zappies
Arrows Rocket Archers Zappies Magic Archer
Rocket Archers Zappies Giant Skeleton
Giant Skeleton Zappies
Rocket Giant Skeleton Zappies Magic Archer
Zappies
Zappies Giant Skeleton
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton Zappies
Archers Zappies Magic Archer
Zappies Archers Rocket Giant Skeleton Magic Archer
Arrows Archers Zappies Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Giant Skeleton
Arrows Magic Archer
Rocket Arrows Giant Skeleton Magic Archer
Arrows Rocket Giant Skeleton
Rocket Arrows Magic Archer
Arrows Rocket Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Rocket
Rocket Arrows Magic Archer
Archers Arrows Rocket Magic Archer
Rocket Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Magic Archer
Rocket Arrows Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Archers Arrows Magic Archer
Rocket Zappies
Arrows Rocket Magic Archer
Rocket Arrows Zappies Magic Archer
Giant Skeleton
Rocket Arrows Magic Archer
Archers Zappies Rocket Magic Archer
Rocket Archers Arrows Zappies Magic Archer
Arrows
Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Giant Skeleton
Zappies Rocket Giant Skeleton Magic Archer
Zappies Rocket Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket

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