My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Hogs Night Witch
Giant Snowball
Archers Royal Hogs Night Witch Little Prince
Zap
Archers Royal Hogs Night Witch Little Prince
Barbarian Barrel
Archers Elite Barbarians Wizard Royal Hogs Night Witch Little Prince
The Log
Archers Elite Barbarians Royal Hogs Little Prince
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Hogs Night Witch Little Prince
Royal Delivery
Archers Elite Barbarians Wizard Royal Hogs Night Witch Little Prince
Fireball
Archers Elite Barbarians Wizard Royal Hogs Night Witch Little Prince
Poison
Archers Wizard Royal Hogs Night Witch Little Prince
Lightning
Elite Barbarians Wizard Night Witch Little Prince
Rocket
Elite Barbarians Wizard Royal Hogs Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Little Prince Fireball Night Witch Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Little Prince Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Royal Hogs
Arrows
Elite Barbarians Fireball Royal Hogs Archers Night Witch
Elite Barbarians
Arrows Archers Fireball Wizard
Fireball
Arrows Elite Barbarians Royal Hogs Little Prince
Wizard
Elite Barbarians Royal Hogs
Royal Hogs
Arrows Archers Fireball Wizard Little Prince
Night Witch
Arrows
Little Prince
Fireball Royal Hogs

Defense Synergies 0 4

Archers
Arrows
Fireball Little Prince
Elite Barbarians
Wizard
Fireball
Arrows Little Prince
Wizard
Elite Barbarians
Royal Hogs
Night Witch
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Night Witch
Archers Elite Barbarians Night Witch
Elite Barbarians Night Witch
Arrows Elite Barbarians Fireball
Arrows Fireball Archers Night Witch
Archers Arrows Fireball Wizard Night Witch Little Prince
Arrows Fireball
Elite Barbarians Night Witch
Elite Barbarians Archers Night Witch Little Prince
Archers Arrows Fireball Wizard Night Witch
Arrows Archers Fireball Wizard Night Witch
Night Witch Elite Barbarians Fireball Wizard
Fireball Wizard Arrows Night Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Arrows Elite Barbarians Fireball Night Witch
Arrows Fireball Archers Elite Barbarians Wizard Night Witch Little Prince
Arrows Wizard Archers Fireball Little Prince
Elite Barbarians
Wizard Archers Arrows Elite Barbarians Fireball Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball
Fireball Archers Arrows Elite Barbarians Wizard
Elite Barbarians
Elite Barbarians Fireball Night Witch
Elite Barbarians Night Witch
Arrows Fireball Wizard Archers
Archers Elite Barbarians Fireball Night Witch
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Night Witch
Wizard Archers Fireball
Elite Barbarians Archers Fireball Night Witch Little Prince
Arrows Archers Elite Barbarians Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball Night Witch
Arrows Fireball Wizard
Fireball Archers Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Night Witch
Archers Arrows Fireball Wizard
Arrows Fireball Wizard Little Prince
Fireball Night Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Little Prince
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Archers Arrows Fireball Wizard Night Witch Little Prince
Fireball Wizard
Elite Barbarians Fireball Night Witch
Arrows Fireball Wizard Night Witch
Arrows Fireball
Arrows Fireball Wizard
Archers Fireball Night Witch
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball Little Prince
Fireball Wizard

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