My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Executioner Ice Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Executioner P.E.K.K.A Ice Wizard
Fireball
Archers Barbarians Hog Rider Executioner Ice Wizard
Poison
Archers Barbarians Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Ice Wizard Hog Rider Poison Barbarians Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Ice Wizard Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
The Log Archers Barbarians Poison Executioner
Poison
P.E.K.K.A Hog Rider The Log
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Poison Archers Executioner The Log Ice Wizard
The Log
Hog Rider Poison Executioner P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 1 8

Archers
P.E.K.K.A The Log Ice Wizard
Barbarians
Hog Rider
Poison
The Log Ice Wizard
Executioner
The Log
P.E.K.K.A
The Log Archers Ice Wizard
The Log
P.E.K.K.A Archers Poison Executioner Ice Wizard
Ice Wizard
Archers Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians P.E.K.K.A Executioner The Log Ice Wizard
Barbarians P.E.K.K.A Archers Executioner Ice Wizard
Barbarians P.E.K.K.A Ice Wizard
Barbarians Poison P.E.K.K.A The Log
The Log Archers Executioner Ice Wizard
Archers Poison Executioner Ice Wizard
Barbarians Poison P.E.K.K.A The Log
Barbarians P.E.K.K.A Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Poison Executioner Ice Wizard The Log
Executioner Archers Poison Ice Wizard
Barbarians P.E.K.K.A The Log Ice Wizard
Executioner Barbarians Poison P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A The Log
Barbarians Poison Executioner P.E.K.K.A
Archers Barbarians Executioner The Log Ice Wizard
Poison Executioner The Log Archers Barbarians Ice Wizard
Barbarians P.E.K.K.A
Archers Barbarians Poison Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers P.E.K.K.A
Poison Archers Executioner The Log
Barbarians P.E.K.K.A The Log
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Executioner
Poison Executioner Archers Ice Wizard
P.E.K.K.A Archers Barbarians Ice Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Poison The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Poison The Log
Barbarians P.E.K.K.A Executioner
Archers Barbarians Executioner
Barbarians Archers Poison Executioner P.E.K.K.A The Log
Poison Executioner Archers Barbarians P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Executioner The Log Ice Wizard
Poison The Log
Barbarians Poison The Log
Poison Executioner The Log
Poison Executioner Ice Wizard
Archers Poison Executioner The Log
Poison The Log Executioner Ice Wizard
Poison The Log
Poison
Poison The Log
Poison Archers Executioner
Poison Executioner The Log
Poison
Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Poison
Archers Poison Executioner The Log
Poison The Log
Poison The Log
Poison
The Log
Barbarians Poison The Log
Poison The Log Executioner Ice Wizard
Poison The Log Executioner Ice Wizard
Poison The Log
Poison The Log
Poison Archers Executioner Ice Wizard
Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Archers Barbarians
Poison Archers Executioner Ice Wizard
The Log
Poison Executioner
The Log Poison Executioner
Poison
Executioner P.E.K.K.A
Poison The Log
Poison Executioner
Poison Executioner The Log
P.E.K.K.A

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