My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Battle Ram Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Battle Ram Guards Prince
Giant Snowball
Archers Barbarians Minion Horde Battle Ram Guards Princess
Zap
Archers Minion Horde Battle Ram Guards Prince Princess
Barbarian Barrel
Archers Barbarians Elite Barbarians Battle Ram Guards Princess
The Log
Archers Barbarians Elite Barbarians Battle Ram Guards Prince Princess
Earthquake
Archers Barbarians Guards
Arrows
Archers Minion Horde Guards Princess
Royal Delivery
Archers Barbarians Minion Horde Elite Barbarians Battle Ram Guards Prince Princess
Fireball
Archers Barbarians Minion Horde Elite Barbarians Battle Ram Princess
Poison
Archers Barbarians Minion Horde Guards Princess
Lightning
Elite Barbarians Battle Ram Prince
Rocket
Barbarians Minion Horde Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Princess Battle Ram Barbarians Minion Horde Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Princess Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Battle Ram Prince
Barbarians
Minion Horde
Battle Ram Prince
Elite Barbarians
Archers Battle Ram
Battle Ram
Archers Minion Horde Elite Barbarians Princess
Guards
Prince
Archers Minion Horde Princess
Princess
Battle Ram Prince

Defense Synergies 0 4

Archers
Guards
Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Battle Ram
Guards
Archers Prince Princess
Prince
Guards
Princess
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Elite Barbarians Prince
Barbarians Minion Horde Prince Archers Elite Barbarians
Barbarians Minion Horde Elite Barbarians Prince Guards
Barbarians Elite Barbarians Prince Princess
Archers Guards
Minion Horde Archers Princess
Barbarians
Barbarians Minion Horde Elite Barbarians Prince Princess
Elite Barbarians Guards Archers Barbarians Minion Horde Prince
Archers Barbarians Minion Horde Guards Princess
Minion Horde Archers Princess
Barbarians Minion Horde Prince Elite Barbarians Guards
Barbarians Minion Horde Guards Prince Princess
Barbarians Elite Barbarians Minion Horde Prince
Barbarians Minion Horde Elite Barbarians Prince
Barbarians Minion Horde Elite Barbarians Prince
Archers Barbarians Minion Horde Elite Barbarians Guards Prince
Archers Barbarians Guards Princess
Barbarians Elite Barbarians Prince
Archers Barbarians Minion Horde Elite Barbarians Guards Prince
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Archers Elite Barbarians Prince
Archers Elite Barbarians Prince
Barbarians Guards Minion Horde Elite Barbarians Prince
Guards Prince Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Guards Prince
Archers Minion Horde Princess
Guards Prince Archers Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Prince
Minion Horde Barbarians Elite Barbarians Prince
Barbarians Minion Horde Guards
Barbarians Minion Horde Elite Barbarians Guards Prince
Barbarians Elite Barbarians Guards Prince
Barbarians Elite Barbarians Prince Minion Horde Guards
Archers Barbarians Minion Horde Princess
Barbarians Elite Barbarians Guards Archers Minion Horde Prince
Archers Barbarians Minion Horde Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Guards
Princess
Minion Horde
Barbarians Guards Prince
Minion Horde
Minion Horde Princess
Archers Minion Horde Princess
Princess
Minion Horde Elite Barbarians Guards Prince
Minion Horde Prince Princess
Archers Princess
Elite Barbarians Princess
Minion Horde Princess
Princess Elite Barbarians Prince
Minion Horde Princess
Minion Horde Princess
Minion Horde
Archers Prince Princess
Princess
Minion Horde Prince
Princess
Prince
Barbarians Minion Horde
Princess
Minion Horde
Princess
Prince Princess
Elite Barbarians Archers Minion Horde Princess
Minion Horde Guards
Minion Horde Elite Barbarians
Minion Horde
Minion Horde Princess
Minion Horde Prince
Princess
Minion Horde Archers Barbarians Guards Prince Princess
Archers Princess
Minion Horde Prince Princess
Princess
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Guards Princess
Princess
Prince Princess
Prince

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