My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant
Giant Snowball
Archers Barbarians Mega Minion Battle Ram Goblin Hut
Zap
Archers Battle Ram Goblin Hut
Barbarian Barrel
Archers Barbarians Valkyrie Battle Ram Goblin Hut
The Log
Archers Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut
Fireball
Archers Barbarians Mega Minion Battle Ram Goblin Hut
Poison
Archers Barbarians Mega Minion Goblin Hut
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Mega Minion Mini P.E.K.K.A Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Battle Ram Giant Goblin Hut
Barbarians
Mega Minion
Giant Valkyrie
Mini P.E.K.K.A
Giant Archers Valkyrie Goblin Hut
Valkyrie
Archers Mega Minion Mini P.E.K.K.A Battle Ram Giant Goblin Hut
Battle Ram
Archers Valkyrie Goblin Hut
Giant
Mega Minion Mini P.E.K.K.A Archers Valkyrie Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Valkyrie Battle Ram Giant

Defense Synergies 1 8

Archers
Valkyrie Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians
Mega Minion
Archers Valkyrie Goblin Hut
Mini P.E.K.K.A
Archers Valkyrie Goblin Hut
Valkyrie
Archers Mega Minion Mini P.E.K.K.A Goblin Hut
Battle Ram
Giant
Goblin Hut
Archers Mega Minion Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Mega Minion Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Archers Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Mega Minion Valkyrie
Mega Minion Archers Goblin Hut
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut
Archers Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie Mega Minion Goblin Hut
Mega Minion Archers Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Valkyrie
Valkyrie Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Archers Barbarians Mega Minion Valkyrie Goblin Hut
Valkyrie Archers Barbarians Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Valkyrie Archers Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers Goblin Hut
Archers Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Archers Goblin Hut
Mini P.E.K.K.A Archers Barbarians Mega Minion Valkyrie Goblin Hut
Mini P.E.K.K.A Barbarians Valkyrie
Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie
Barbarians Goblin Hut Archers Mega Minion Mini P.E.K.K.A Valkyrie
Valkyrie Archers Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Barbarians Valkyrie
Valkyrie
Mega Minion
Archers
Mini P.E.K.K.A
Valkyrie
Archers
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Archers Mega Minion Mini P.E.K.K.A
Valkyrie
Barbarians
Valkyrie
Mega Minion
Archers
Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A
Archers Barbarians Goblin Hut
Archers Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion

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