My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Goblin Hut Balloon
Zap
Archers Goblin Hut Balloon
Barbarian Barrel
Archers Barbarians Bomb Tower Goblin Hut Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Archers Barbarians Bomb Tower Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Goblin Hut Wizard Balloon
Fireball
Archers Barbarians Bomb Tower Goblin Hut Wizard Balloon
Poison
Archers Barbarians Bomb Tower Goblin Hut Wizard Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Goblin Hut Wizard Balloon
Rocket
Barbarians Bomb Tower Goblin Hut Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mini P.E.K.K.A Bomb Tower Barbarians Goblin Hut Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Archers Mini P.E.K.K.A Bomb Tower Barbarians

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Goblin Hut Balloon Mega Knight
Barbarians
Balloon
Mini P.E.K.K.A
Archers Goblin Hut Wizard Mega Knight
Bomb Tower
Goblin Hut
Archers Mini P.E.K.K.A Balloon Mega Knight
Wizard
Mini P.E.K.K.A Balloon Mega Knight
Balloon
Archers Barbarians Goblin Hut Wizard Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Goblin Hut Wizard Balloon

Defense Synergies 0 9

Archers
Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight
Barbarians
Mini P.E.K.K.A
Archers Bomb Tower Goblin Hut Wizard
Bomb Tower
Archers Mini P.E.K.K.A
Goblin Hut
Archers Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut Mega Knight
Balloon
Mega Knight
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight Archers
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Mega Knight
Archers Bomb Tower Mega Knight
Archers Bomb Tower Goblin Hut Wizard
Barbarians Bomb Tower Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Archers Barbarians Mini P.E.K.K.A Mega Knight
Archers Barbarians Bomb Tower Goblin Hut Wizard Mega Knight
Archers Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight Wizard
Bomb Tower Wizard Mega Knight Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Knight
Barbarians Bomb Tower Mini P.E.K.K.A Goblin Hut Mega Knight
Barbarians Bomb Tower Wizard Mega Knight Mini P.E.K.K.A Goblin Hut
Bomb Tower Mega Knight Archers Barbarians Goblin Hut Wizard
Bomb Tower Wizard Archers Barbarians Goblin Hut Mega Knight
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Wizard Mega Knight Archers Barbarians Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Archers Goblin Hut
Archers Mini P.E.K.K.A Bomb Tower Wizard Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Bomb Tower Goblin Hut
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Mega Knight
Wizard Archers Bomb Tower Goblin Hut
Mini P.E.K.K.A Archers Barbarians Bomb Tower Goblin Hut
Mini P.E.K.K.A Mega Knight Barbarians Bomb Tower
Mega Knight Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Barbarians Goblin Hut
Mega Knight Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Bomb Tower Wizard
Wizard Archers Barbarians Bomb Tower Mega Knight
Barbarians Goblin Hut Archers Mini P.E.K.K.A Bomb Tower
Mega Knight Archers Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Wizard
Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Wizard Mega Knight
Wizard
Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Archers Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Wizard Mega Knight
Wizard
Wizard Mega Knight
Archers Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Archers Barbarians Goblin Hut
Archers Wizard
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Mega Knight
Wizard Mega Knight

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