My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Barbarians Witch
Zap
Archers Witch
Barbarian Barrel
Archers Barbarians Valkyrie Witch Electro Wizard
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Valkyrie Witch Electro Wizard
Fireball
Archers Barbarians Witch Electro Wizard
Poison
Archers Barbarians Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Valkyrie Freeze Electro Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Valkyrie Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant
Barbarians
Fireball
Giant Freeze Electro Wizard
Valkyrie
Archers Giant Witch Electro Wizard
Giant
Archers Fireball Valkyrie Witch Electro Wizard
Freeze
Fireball
Witch
Valkyrie Giant
Electro Wizard
Fireball Valkyrie Giant

Defense Synergies 1 10

Archers
Valkyrie Witch Electro Wizard
Barbarians
Fireball
Valkyrie Freeze Electro Wizard
Valkyrie
Archers Fireball Freeze Witch Electro Wizard
Giant
Freeze
Fireball Valkyrie Electro Wizard
Witch
Archers Valkyrie Electro Wizard
Electro Wizard
Archers Fireball Valkyrie Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Barbarians Valkyrie Witch Electro Wizard
Barbarians Witch Archers Valkyrie Freeze Electro Wizard
Barbarians Witch Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Fireball Freeze Archers Valkyrie Electro Wizard
Electro Wizard Archers Fireball Freeze Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Witch
Archers Barbarians Valkyrie Electro Wizard
Archers Barbarians Valkyrie Witch Electro Wizard Fireball Freeze
Archers Fireball Witch Electro Wizard
Barbarians Fireball Valkyrie Freeze Witch Electro Wizard
Fireball Valkyrie Barbarians Freeze Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Freeze Electro Wizard
Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Archers Barbarians Valkyrie Witch Electro Wizard
Valkyrie Freeze Witch Archers Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Valkyrie Archers Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball Witch Electro Wizard
Fireball Electro Wizard Archers Valkyrie
Barbarians Valkyrie Witch Electro Wizard
Valkyrie Barbarians Fireball Electro Wizard
Barbarians Valkyrie Witch
Fireball Archers Freeze Witch Electro Wizard
Archers Barbarians Fireball Valkyrie Witch Electro Wizard
Barbarians Valkyrie
Freeze Electro Wizard Barbarians Fireball Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Witch
Archers Barbarians Fireball Valkyrie Witch
Barbarians Witch Electro Wizard Archers Fireball Valkyrie Freeze
Valkyrie Archers Barbarians Fireball Freeze Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze Witch
Archers Witch
Fireball Freeze
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Archers Fireball Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Barbarians Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Archers Barbarians Fireball Freeze Witch
Fireball Archers Witch Electro Wizard
Freeze
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball Freeze Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Freeze Witch Electro Wizard
Fireball

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