My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Rune Giant Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Mighty Miner
Giant Snowball
Archers Inferno Dragon Mighty Miner
Zap
Archers Inferno Dragon Mighty Miner
Barbarian Barrel
Archers Bomb Tower
The Log
Archers
Earthquake
Archers Bomb Tower Elixir Collector
Arrows
Archers
Royal Delivery
Archers Inferno Dragon
Fireball
Archers Bomb Tower Elixir Collector Inferno Dragon Mighty Miner
Poison
Archers Bomb Tower Elixir Collector
Lightning
Bomb Tower Elixir Collector Inferno Dragon Mighty Miner
Rocket
Bomb Tower Elixir Collector Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rune Giant Inferno Dragon Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Bomb Tower Rune Giant Inferno Dragon Mighty Miner Elixir Collector Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Bomb Tower Rune Giant Inferno Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Rune Giant Inferno Dragon Mega Knight
Bomb Tower
Elixir Collector
Rune Giant
Inferno Dragon Mighty Miner Archers
Lightning
Inferno Dragon
Rune Giant Mega Knight Archers
Mega Knight
Inferno Dragon Archers
Mighty Miner
Rune Giant

Defense Synergies 0 3

Archers
Bomb Tower Mega Knight
Bomb Tower
Archers
Elixir Collector
Rune Giant
Lightning
Inferno Dragon
Mega Knight
Mega Knight
Archers Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Bomb Tower Inferno Dragon Mega Knight
Bomb Tower Mega Knight Archers Lightning Inferno Dragon
Bomb Tower Inferno Dragon Mega Knight
Lightning Bomb Tower Mega Knight
Archers Bomb Tower Mega Knight
Lightning Inferno Dragon Archers Bomb Tower
Lightning Bomb Tower Mega Knight
Inferno Dragon Mighty Miner Bomb Tower
Archers Mega Knight
Archers Bomb Tower Mega Knight
Inferno Dragon Archers
Bomb Tower Mega Knight Lightning
Bomb Tower Mega Knight
Inferno Dragon Bomb Tower Mega Knight
Bomb Tower Lightning Inferno Dragon Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Archers
Bomb Tower Archers Inferno Dragon Mega Knight
Bomb Tower Inferno Dragon
Mega Knight Archers Bomb Tower
Bomb Tower Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Bomb Tower Lightning Inferno Dragon Mega Knight
Mega Knight Bomb Tower Lightning
Lightning Mega Knight
Inferno Dragon Mega Knight Mighty Miner
Archers Bomb Tower
Archers Bomb Tower Lightning
Mega Knight Mighty Miner Bomb Tower Inferno Dragon
Lightning Mega Knight Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bomb Tower
Lightning Mega Knight
Lightning Mega Knight Bomb Tower
Archers Bomb Tower Mega Knight
Archers Bomb Tower Lightning Inferno Dragon Mighty Miner
Mega Knight Archers Bomb Tower Inferno Dragon Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Mega Knight
Archers
Lightning
Lightning
Lightning
Lightning
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Archers Mega Knight
Lightning Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Mega Knight
Inferno Dragon
Lightning
Lightning Mega Knight
Lightning
Lightning Archers
Lightning
Lightning
Lightning Mega Knight
Lightning
Mighty Miner Mega Knight
Lightning
Lightning Archers
Lightning Archers
Lightning Mega Knight
Lightning
Lightning
Mega Knight
Lightning
Lightning
Lightning Mega Knight
Inferno Dragon
Lightning Mega Knight

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