My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Cannon Goblin Barrel Skeleton Army
Zap
Archers Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Cannon Goblin Barrel Skeleton Army Hunter Royal Ghost
The Log
Archers Cannon Goblin Barrel Skeleton Army Hunter
Earthquake
Archers Cannon Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Barrel Skeleton Army Hunter Royal Ghost
Fireball
Archers Cannon Goblin Barrel Skeleton Army Hunter
Poison
Archers Cannon Skeleton Army Hunter
Lightning
Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Goblin Barrel Skeleton Army Royal Ghost Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Ghost Mega Knight
Cannon
Goblin Barrel
Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Goblin Barrel
Hunter
Mega Knight
The Log
Mega Knight
Royal Ghost
Archers Goblin Barrel Mega Knight
Mega Knight
Archers Goblin Barrel Hunter The Log Royal Ghost

Defense Synergies 1 13

Archers
Cannon Skeleton Army The Log Mega Knight
Cannon
The Log Archers Skeleton Army Hunter Royal Ghost
Goblin Barrel
Skeleton Army
Archers Cannon The Log
Hunter
Cannon The Log Mega Knight
The Log
Cannon Archers Skeleton Army Hunter Royal Ghost Mega Knight
Royal Ghost
Cannon The Log Mega Knight
Mega Knight
Archers Hunter The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeleton Army Hunter Cannon The Log Mega Knight
Cannon Skeleton Army Hunter Mega Knight Archers
Cannon Skeleton Army Hunter Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Archers Cannon Hunter Royal Ghost Mega Knight
Hunter Archers Cannon
Cannon The Log Mega Knight
Cannon Hunter Skeleton Army
Skeleton Army Archers Cannon Hunter Royal Ghost Mega Knight
Archers Skeleton Army Cannon Hunter The Log Royal Ghost Mega Knight
Hunter Archers
Cannon Skeleton Army Hunter Mega Knight The Log
Skeleton Army Mega Knight Cannon Hunter The Log Royal Ghost
Skeleton Army Cannon Hunter Mega Knight
Skeleton Army Cannon Hunter The Log Mega Knight
Mega Knight Cannon Skeleton Army Hunter
Cannon Mega Knight Archers Skeleton Army Hunter The Log Royal Ghost
Hunter The Log Archers Cannon Royal Ghost Mega Knight
Cannon Hunter
Skeleton Army Royal Ghost Mega Knight Archers Cannon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Royal Ghost
Archers Hunter The Log Royal Ghost Mega Knight
Skeleton Army Mega Knight Hunter The Log
Skeleton Army Hunter Mega Knight The Log
Cannon Skeleton Army Hunter Mega Knight
Archers Hunter
Skeleton Army Archers Hunter
Mega Knight Skeleton Army Hunter
Mega Knight Skeleton Army The Log
Cannon Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Cannon Hunter
Archers Cannon Skeleton Army Mega Knight
Skeleton Army Archers Hunter The Log
Mega Knight Archers Cannon Hunter The Log Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
The Log Mega Knight
Hunter
Archers The Log
The Log Hunter
The Log
The Log
Archers
Hunter The Log
The Log
Hunter The Log
The Log Mega Knight
Archers Hunter The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Hunter Mega Knight
The Log Hunter Royal Ghost
The Log Mega Knight
The Log
Archers Hunter
Hunter The Log Mega Knight
Mega Knight
The Log
Archers Skeleton Army
Archers Hunter
The Log
Hunter Mega Knight
The Log
Mega Knight
The Log
The Log Royal Ghost Mega Knight
Mega Knight

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