My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Miner Ram Rider
Giant Snowball
Archers Cannon Dart Goblin Wall Breakers Miner Ram Rider
Zap
Archers Cannon Dart Goblin Wall Breakers Ram Rider
Barbarian Barrel
Archers Cannon Dart Goblin Wall Breakers
The Log
Archers Cannon Dart Goblin Wall Breakers Ram Rider
Earthquake
Archers Cannon
Arrows
Archers Dart Goblin Wall Breakers
Royal Delivery
Archers Dart Goblin Wall Breakers Miner Ram Rider
Fireball
Archers Cannon Dart Goblin Wall Breakers Ram Rider
Poison
Archers Cannon Dart Goblin
Lightning
Cannon Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Cannon Dart Goblin Miner Fireball Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Cannon Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Miner Ram Rider
Cannon
Dart Goblin
Miner Wall Breakers Ram Rider Monk
Fireball
Wall Breakers Miner Ram Rider
Wall Breakers
Miner Archers Dart Goblin Fireball
Miner
Dart Goblin Wall Breakers Archers Fireball
Ram Rider
Archers Dart Goblin Fireball
Monk
Dart Goblin

Defense Synergies 0 8

Archers
Cannon Dart Goblin
Cannon
Archers Dart Goblin Fireball
Dart Goblin
Archers Cannon Miner Ram Rider
Fireball
Cannon Miner Ram Rider
Wall Breakers
Miner
Dart Goblin Fireball
Ram Rider
Dart Goblin Fireball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Ram Rider
Cannon Dart Goblin Ram Rider Monk
Cannon Ram Rider Archers Dart Goblin
Cannon Dart Goblin Ram Rider Monk
Fireball Monk
Fireball Archers Cannon Dart Goblin
Dart Goblin Ram Rider Archers Cannon Fireball
Cannon Dart Goblin Fireball Ram Rider Monk
Cannon
Archers Cannon Dart Goblin Miner
Archers Dart Goblin Cannon Fireball Ram Rider
Archers Dart Goblin Fireball Ram Rider
Cannon Fireball Ram Rider
Fireball Cannon Dart Goblin
Cannon Ram Rider
Monk Cannon Fireball Ram Rider
Cannon Fireball
Cannon Fireball Archers Dart Goblin Ram Rider
Archers Cannon Dart Goblin Fireball Ram Rider
Cannon Dart Goblin Ram Rider
Archers Cannon Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers Miner Monk
Ram Rider
Fireball Ram Rider Monk
Cannon Ram Rider
Fireball Archers Dart Goblin Ram Rider Monk
Archers Dart Goblin Fireball Ram Rider
Fireball Monk
Cannon Dart Goblin
Dart Goblin
Monk Fireball
Cannon Fireball Ram Rider
Archers Cannon Dart Goblin Fireball
Archers Dart Goblin Fireball Monk
Archers Cannon Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Monk
Fireball Monk Dart Goblin Miner Ram Rider
Dart Goblin Fireball Miner
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Ram Rider Monk
Archers Dart Goblin
Fireball Dart Goblin Ram Rider
Fireball Miner Monk Dart Goblin Ram Rider
Fireball
Miner Monk Dart Goblin Fireball Ram Rider
Fireball Monk Archers Dart Goblin
Dart Goblin Fireball Miner
Dart Goblin Fireball Monk
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Monk Fireball
Archers Dart Goblin Fireball Monk
Dart Goblin Fireball Miner Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball
Fireball Miner Dart Goblin Ram Rider Monk
Fireball Miner Ram Rider Monk
Fireball Miner Dart Goblin
Archers Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball Miner
Fireball Monk
Fireball Monk
Archers Dart Goblin Fireball
Fireball Archers Dart Goblin Ram Rider Monk
Fireball
Fireball Miner Dart Goblin
Dart Goblin Fireball
Monk Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Miner Monk

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