My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Archers Cannon Skeleton Army Inferno Dragon
Zap
Archers Cannon Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Cannon Firecracker Elixir Golem Skeleton Army
The Log
Archers Cannon Firecracker Elixir Golem Skeleton Army
Earthquake
Archers Cannon Firecracker Elixir Golem Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Firecracker Elixir Golem Skeleton Army Inferno Dragon
Fireball
Archers Cannon Firecracker Elixir Golem Skeleton Army Inferno Dragon
Poison
Archers Cannon Firecracker Elixir Golem Skeleton Army
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Firecracker Elixir Golem Skeleton Army Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Inferno Dragon Mega Knight
Cannon
Firecracker
Elixir Golem Inferno Dragon Mega Knight
Elixir Golem
Firecracker Poison Archers Inferno Dragon
Skeleton Army
Poison
Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Archers Firecracker Elixir Golem
Mega Knight
Inferno Dragon Archers Firecracker Poison

Defense Synergies 0 13

Archers
Cannon Firecracker Skeleton Army Mega Knight
Cannon
Archers Firecracker Skeleton Army Poison Inferno Dragon
Firecracker
Archers Cannon Skeleton Army Mega Knight
Elixir Golem
Skeleton Army
Archers Cannon Firecracker Inferno Dragon
Poison
Cannon Mega Knight
Inferno Dragon
Cannon Skeleton Army Mega Knight
Mega Knight
Archers Firecracker Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army Inferno Dragon Cannon Firecracker Mega Knight
Cannon Skeleton Army Mega Knight Archers Inferno Dragon
Cannon Skeleton Army Inferno Dragon Firecracker Mega Knight
Firecracker Skeleton Army Poison Mega Knight
Skeleton Army Archers Cannon Firecracker Mega Knight
Inferno Dragon Archers Cannon Firecracker Poison
Cannon Poison Mega Knight
Cannon Inferno Dragon Skeleton Army
Skeleton Army Archers Cannon Firecracker Mega Knight
Archers Skeleton Army Poison Cannon Firecracker Mega Knight
Inferno Dragon Archers Firecracker Poison
Cannon Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon Firecracker Poison
Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Cannon Inferno Dragon Mega Knight
Mega Knight Cannon Firecracker Skeleton Army Poison
Cannon Mega Knight Archers Firecracker Skeleton Army
Poison Archers Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Skeleton Army Mega Knight Archers Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers
Poison Archers Firecracker Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Cannon Skeleton Army Inferno Dragon Mega Knight
Firecracker Poison Archers
Skeleton Army Archers
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Skeleton Army Poison Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Poison
Skeleton Army Mega Knight Cannon
Archers Cannon Firecracker Skeleton Army Mega Knight
Skeleton Army Archers Firecracker Poison Inferno Dragon
Poison Mega Knight Archers Cannon Firecracker Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison
Archers Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison
Poison Archers Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Archers Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Inferno Dragon
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Archers Firecracker
Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Archers Skeleton Army
Poison Archers Firecracker
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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