My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Executioner P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman
Giant Snowball
Archers Cannon Fisherman
Zap
Archers Cannon Firecracker Fisherman
Barbarian Barrel
Archers Cannon Firecracker Executioner Electro Wizard
The Log
Archers Cannon Firecracker Fisherman
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Executioner P.E.K.K.A Fisherman Electro Wizard
Fireball
Archers Cannon Firecracker Executioner Fisherman Electro Wizard
Poison
Archers Cannon Firecracker Executioner Fisherman Electro Wizard
Lightning
Cannon Executioner Fisherman Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Firecracker Fisherman Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Fisherman
Cannon
Firecracker
P.E.K.K.A Fisherman
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Archers Firecracker Executioner The Log Fisherman
The Log
Executioner P.E.K.K.A Fisherman
Fisherman
Archers Firecracker P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A

Defense Synergies 3 16

Archers
Cannon Firecracker P.E.K.K.A The Log Fisherman Electro Wizard
Cannon
The Log Archers Firecracker Electro Wizard
Firecracker
The Log Archers Cannon P.E.K.K.A Fisherman Electro Wizard
Executioner
The Log
P.E.K.K.A
The Log Archers Firecracker Fisherman Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Archers Executioner Fisherman Electro Wizard
Fisherman
Archers Firecracker P.E.K.K.A The Log
Electro Wizard
Archers Cannon Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner The Log Electro Wizard
P.E.K.K.A Cannon Firecracker Executioner The Log Fisherman Electro Wizard
Cannon P.E.K.K.A Fisherman Archers Executioner Electro Wizard
Cannon P.E.K.K.A Firecracker Fisherman Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Archers Cannon Firecracker Executioner Electro Wizard
Electro Wizard Archers Cannon Firecracker Executioner
Cannon P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Fisherman
Archers Cannon Firecracker Fisherman Electro Wizard
Archers Executioner Electro Wizard Cannon Firecracker The Log Fisherman
Executioner Archers Firecracker Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Executioner Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A The Log Fisherman Electro Wizard
Cannon Firecracker Executioner P.E.K.K.A Fisherman Electro Wizard
Cannon Archers Firecracker Executioner The Log Fisherman Electro Wizard
Executioner The Log Archers Cannon Firecracker Fisherman Electro Wizard
P.E.K.K.A Cannon Fisherman Electro Wizard
Archers Cannon Firecracker Executioner P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Archers Firecracker Executioner The Log Fisherman
P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Cannon Executioner Fisherman
Firecracker Executioner Archers Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Executioner
Archers Cannon Firecracker Executioner
Electro Wizard Archers Firecracker Executioner P.E.K.K.A The Log Fisherman
Executioner Archers Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log Fisherman Electro Wizard
The Log
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner
Archers Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker Fisherman
Fisherman Electro Wizard
Firecracker The Log Fisherman Electro Wizard
Archers Firecracker Executioner
Firecracker Executioner The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Executioner The Log
Firecracker Executioner The Log
Fisherman
Archers Firecracker Executioner The Log Fisherman Electro Wizard
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log Executioner
Fisherman
Firecracker The Log Executioner Fisherman Electro Wizard
The Log Fisherman
Firecracker The Log Fisherman
Archers Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Archers
Archers Firecracker Executioner Electro Wizard
The Log
Firecracker Executioner Electro Wizard
The Log Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner The Log Electro Wizard
P.E.K.K.A
Firecracker
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: