My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Cannon
Zap
Archers Cannon Firecracker
Barbarian Barrel
Archers Cannon Firecracker Valkyrie Giant Skeleton
The Log
Archers Cannon Firecracker Giant Skeleton
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Valkyrie Giant Skeleton
Fireball
Archers Cannon Firecracker
Poison
Archers Cannon Firecracker
Lightning
Cannon Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Firecracker Fireball Valkyrie Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton
Cannon
Firecracker
Valkyrie Giant Skeleton
Fireball
The Log
Valkyrie
Archers Firecracker Giant Skeleton
Giant Skeleton
Archers Firecracker Valkyrie The Log
The Log
Fireball Giant Skeleton
Goblinstein

Defense Synergies 5 11

Archers
Valkyrie Cannon Firecracker Giant Skeleton The Log
Cannon
The Log Archers Firecracker Fireball Valkyrie
Firecracker
Valkyrie The Log Archers Cannon Giant Skeleton
Fireball
The Log Cannon Valkyrie
Valkyrie
Archers Firecracker Cannon Fireball The Log
Giant Skeleton
Archers Firecracker The Log
The Log
Cannon Firecracker Fireball Archers Valkyrie Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie The Log
Cannon Firecracker Valkyrie The Log
Cannon Archers Valkyrie Giant Skeleton
Cannon Firecracker Valkyrie
Firecracker Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Archers Cannon Firecracker Valkyrie
Archers Cannon Firecracker Fireball
Cannon Fireball Valkyrie Giant Skeleton The Log
Cannon
Archers Cannon Firecracker Valkyrie Giant Skeleton
Archers Valkyrie Cannon Firecracker Fireball Giant Skeleton The Log
Archers Firecracker Fireball
Cannon Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie Cannon Firecracker The Log
Cannon
Cannon Fireball The Log
Cannon Firecracker Fireball Valkyrie
Cannon Fireball Archers Firecracker Valkyrie The Log
Valkyrie The Log Archers Cannon Firecracker Fireball Giant Skeleton
Cannon
Valkyrie Archers Cannon Firecracker Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Giant Skeleton
Fireball Archers Firecracker Valkyrie The Log
Giant Skeleton Valkyrie The Log
Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Cannon Valkyrie
Firecracker Fireball Archers
Archers Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Fireball Valkyrie The Log
Cannon
Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Cannon Fireball Valkyrie
Archers Cannon Firecracker Fireball Valkyrie
Archers Firecracker Fireball Valkyrie Giant Skeleton The Log
Valkyrie Archers Cannon Firecracker Fireball Giant Skeleton The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Giant Skeleton The Log
Firecracker Fireball The Log
Fireball Giant Skeleton The Log
Firecracker Fireball Valkyrie Giant Skeleton The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball
Archers Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Valkyrie The Log
Fireball Archers Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Archers Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Giant Skeleton
Firecracker Fireball The Log
Archers Fireball
Fireball Archers Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton The Log
Firecracker Fireball
Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker

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