My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Inferno Dragon
Giant Snowball
Archers Cannon Royal Hogs Inferno Dragon
Zap
Archers Cannon Firecracker Royal Hogs Inferno Dragon
Barbarian Barrel
Archers Cannon Firecracker Wizard Royal Hogs
The Log
Archers Cannon Firecracker Royal Hogs
Earthquake
Archers Cannon Firecracker Royal Hogs
Arrows
Archers Firecracker Royal Hogs
Royal Delivery
Archers Firecracker Wizard Royal Hogs Inferno Dragon
Fireball
Archers Cannon Firecracker Wizard Royal Hogs Inferno Dragon
Poison
Archers Cannon Firecracker Wizard Royal Hogs
Lightning
Cannon Wizard Inferno Dragon
Rocket
Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Firecracker Inferno Dragon Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Inferno Dragon Mega Knight
Cannon
Firecracker
Royal Hogs Inferno Dragon Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Archers Firecracker Wizard The Log Mega Knight
The Log
Royal Hogs Mega Knight
Inferno Dragon
Mega Knight Archers Firecracker
Mega Knight
Inferno Dragon Archers Firecracker Wizard Royal Hogs The Log

Defense Synergies 2 13

Archers
Cannon Firecracker The Log Mega Knight
Cannon
The Log Archers Firecracker Wizard Inferno Dragon
Firecracker
The Log Archers Cannon Mega Knight
Wizard
Cannon The Log Mega Knight
Royal Hogs
The Log
Cannon Firecracker Archers Wizard Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Archers Firecracker Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Inferno Dragon Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Archers Inferno Dragon
Cannon Inferno Dragon Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Archers Cannon Firecracker Mega Knight
Inferno Dragon Archers Cannon Firecracker Wizard
Cannon The Log Mega Knight
Cannon Inferno Dragon
Archers Cannon Firecracker Mega Knight
Archers Cannon Firecracker Wizard The Log Mega Knight
Inferno Dragon Archers Firecracker Wizard
Cannon Mega Knight Wizard The Log
Wizard Mega Knight Cannon Firecracker The Log
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Wizard Mega Knight Cannon Firecracker
Cannon Mega Knight Archers Firecracker Wizard The Log
Wizard The Log Archers Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Wizard Mega Knight Archers Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Firecracker Wizard The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Cannon Inferno Dragon Mega Knight
Firecracker Wizard Archers
Archers
Mega Knight Inferno Dragon
Mega Knight Firecracker The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Cannon Wizard
Wizard Archers Cannon Firecracker Mega Knight
Archers Firecracker The Log Inferno Dragon
Mega Knight Archers Cannon Firecracker Wizard The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Archers Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Archers Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Archers Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Inferno Dragon
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Archers Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Archers
Archers Firecracker Wizard
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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