My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Guards
Giant Snowball
Archers Cannon Goblin Gang Guards Witch
Zap
Archers Cannon Goblin Gang Firecracker Guards Witch
Barbarian Barrel
Archers Cannon Goblin Gang Firecracker Guards Witch
The Log
Archers Cannon Goblin Gang Firecracker Guards Witch
Earthquake
Archers Cannon Goblin Gang Firecracker Guards Witch
Arrows
Archers Goblin Gang Firecracker Guards Witch
Royal Delivery
Archers Goblin Gang Firecracker Guards Witch
Fireball
Archers Cannon Goblin Gang Firecracker Witch
Poison
Archers Cannon Goblin Gang Firecracker Guards Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Goblin Gang Firecracker Guards Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Mega Knight
Cannon
Goblin Gang
Firecracker Golem
Firecracker
Goblin Gang Golem Mega Knight
Guards
Witch
Golem Mega Knight
Golem
Archers Goblin Gang Firecracker Witch
Mega Knight
Archers Firecracker Witch

Defense Synergies 0 16

Archers
Cannon Goblin Gang Firecracker Guards Witch Mega Knight
Cannon
Archers Goblin Gang Firecracker Guards Witch
Goblin Gang
Archers Cannon Firecracker Guards
Firecracker
Archers Cannon Goblin Gang Guards Mega Knight
Guards
Archers Cannon Goblin Gang Firecracker Witch
Witch
Archers Cannon Guards Mega Knight
Golem
Mega Knight
Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Goblin Gang Firecracker Witch Mega Knight
Cannon Goblin Gang Witch Mega Knight Archers
Cannon Witch Goblin Gang Firecracker Guards Mega Knight
Firecracker Mega Knight
Goblin Gang Archers Cannon Firecracker Guards Mega Knight
Archers Cannon Goblin Gang Firecracker Witch
Cannon Mega Knight
Cannon Witch Goblin Gang
Goblin Gang Guards Archers Cannon Firecracker Mega Knight
Archers Goblin Gang Guards Witch Cannon Firecracker Mega Knight
Archers Goblin Gang Firecracker Witch
Cannon Mega Knight Goblin Gang Guards Witch
Mega Knight Cannon Goblin Gang Firecracker Guards Witch
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Witch
Cannon Mega Knight Archers Goblin Gang Firecracker Guards Witch
Witch Archers Cannon Firecracker Guards Mega Knight
Cannon
Goblin Gang Mega Knight Archers Cannon Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Archers Witch
Archers Goblin Gang Firecracker Mega Knight
Goblin Gang Guards Mega Knight Witch
Goblin Gang Guards Mega Knight
Cannon Goblin Gang Guards Witch Mega Knight
Firecracker Archers Goblin Gang Witch
Goblin Gang Guards Archers Witch
Mega Knight
Mega Knight Firecracker Witch
Witch Cannon Goblin Gang Guards
Mega Knight Guards Witch
Mega Knight Guards
Mega Knight Cannon Goblin Gang Guards Witch
Archers Cannon Firecracker Witch Mega Knight
Goblin Gang Guards Witch Archers Firecracker
Mega Knight Archers Cannon Firecracker Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker Mega Knight
Firecracker Witch
Archers Firecracker Witch
Firecracker
Firecracker
Goblin Gang Guards
Firecracker
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Archers Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Archers Firecracker Witch
Firecracker Guards Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Archers Goblin Gang Guards Witch
Archers Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: