My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Demolisher Baby Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Demolisher
Giant Snowball
Archers Cannon Hog Rider Baby Dragon
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon
The Log
Archers Cannon Hog Rider Goblin Demolisher
Earthquake
Archers Cannon Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Goblin Demolisher Baby Dragon
Fireball
Archers Cannon Hog Rider Baby Dragon
Poison
Archers Cannon
Lightning
Cannon Baby Dragon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Hog Rider Goblin Demolisher Baby Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Cannon Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Mega Knight
Cannon
Hog Rider
The Log Archers Goblin Demolisher Baby Dragon Mega Knight
Goblin Demolisher
Hog Rider
Baby Dragon
Archers Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Archers Hog Rider Baby Dragon The Log
Goblinstein

Defense Synergies 1 9

Archers
Cannon Baby Dragon The Log Mega Knight
Cannon
The Log Archers Baby Dragon
Hog Rider
Goblin Demolisher
The Log
Baby Dragon
Archers Cannon The Log Mega Knight
The Log
Cannon Archers Goblin Demolisher Baby Dragon Mega Knight
Mega Knight
Archers Baby Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Demolisher Baby Dragon The Log
Cannon The Log Mega Knight
Cannon Mega Knight Archers
Cannon Mega Knight
Goblin Demolisher The Log Mega Knight
The Log Archers Cannon Goblin Demolisher Baby Dragon Mega Knight
Archers Cannon Baby Dragon
Cannon Baby Dragon The Log Mega Knight
Cannon
Archers Cannon Mega Knight
Archers Cannon Goblin Demolisher Baby Dragon The Log Mega Knight
Archers Baby Dragon
Cannon Mega Knight The Log
Mega Knight Cannon Goblin Demolisher Baby Dragon The Log
Cannon Mega Knight
Cannon The Log Mega Knight Goblinstein
Mega Knight Cannon
Cannon Mega Knight Archers Goblin Demolisher Baby Dragon The Log
Baby Dragon The Log Archers Cannon Goblin Demolisher Mega Knight
Cannon
Goblin Demolisher Mega Knight Archers Cannon Baby Dragon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Baby Dragon The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Cannon Mega Knight
Goblinstein Archers Goblin Demolisher Baby Dragon
Archers
Mega Knight
Mega Knight Goblinstein Baby Dragon The Log
Cannon
Mega Knight
Mega Knight The Log
Mega Knight Cannon
Archers Cannon Goblin Demolisher Baby Dragon Mega Knight
Archers Baby Dragon The Log Goblinstein
Mega Knight Archers Cannon Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Goblin Demolisher Baby Dragon The Log Mega Knight Goblinstein
Goblinstein Baby Dragon
Archers Goblin Demolisher Baby Dragon The Log
The Log Goblin Demolisher Baby Dragon
The Log
The Log
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Goblin Demolisher Baby Dragon The Log
Goblin Demolisher Baby Dragon The Log Mega Knight
Archers Goblin Demolisher Baby Dragon The Log Mega Knight
Goblin Demolisher Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Goblin Demolisher The Log Baby Dragon Mega Knight Goblinstein
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Archers Baby Dragon
Goblinstein
The Log Mega Knight
Mega Knight
The Log
Archers Goblinstein
Archers Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mega Knight

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