My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Night Witch
Giant Snowball
Archers Cannon Mega Minion Guards Baby Dragon Night Witch
Zap
Archers Cannon Guards Night Witch
Barbarian Barrel
Archers Cannon Guards Night Witch
The Log
Archers Cannon Guards
Earthquake
Archers Cannon Guards
Arrows
Archers Guards Night Witch
Royal Delivery
Archers Mega Minion Guards Baby Dragon Night Witch
Fireball
Archers Cannon Mega Minion Baby Dragon Night Witch
Poison
Archers Cannon Mega Minion Guards Night Witch
Lightning
Cannon Mega Minion Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Mega Minion Guards Baby Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Mega Minion Guards

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Golem
Cannon
Mega Minion
Golem Baby Dragon
Guards
Baby Dragon
Golem Archers Mega Minion Lightning
Lightning
Golem Baby Dragon
Golem
Mega Minion Baby Dragon Lightning Night Witch Archers
Night Witch
Golem

Defense Synergies 0 12

Archers
Cannon Mega Minion Guards Baby Dragon
Cannon
Archers Mega Minion Guards Baby Dragon Night Witch
Mega Minion
Archers Cannon Guards Baby Dragon Night Witch
Guards
Archers Cannon Mega Minion Baby Dragon
Baby Dragon
Archers Cannon Mega Minion Guards
Lightning
Golem
Night Witch
Cannon Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Mega Minion Baby Dragon
Cannon Mega Minion Night Witch
Cannon Archers Mega Minion Lightning Night Witch
Cannon Night Witch Mega Minion Guards
Lightning
Archers Cannon Mega Minion Guards Baby Dragon Night Witch
Mega Minion Lightning Archers Cannon Baby Dragon Night Witch
Lightning Cannon Baby Dragon
Cannon Night Witch
Guards Archers Cannon Night Witch
Archers Guards Cannon Mega Minion Baby Dragon Night Witch
Mega Minion Archers Baby Dragon Night Witch
Cannon Night Witch Guards Lightning
Cannon Mega Minion Guards Baby Dragon Night Witch
Cannon
Cannon Lightning
Cannon Night Witch
Cannon Archers Mega Minion Guards Baby Dragon Night Witch
Baby Dragon Archers Cannon Mega Minion Guards
Cannon
Archers Cannon Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Mega Minion Baby Dragon Lightning
Guards Lightning
Guards Lightning Night Witch
Cannon Guards Night Witch
Archers Baby Dragon
Guards Archers Mega Minion Lightning Night Witch
Lightning Mega Minion Baby Dragon
Cannon Mega Minion Guards
Mega Minion Guards
Lightning Guards
Lightning Cannon Guards Night Witch
Archers Cannon Baby Dragon
Guards Archers Mega Minion Baby Dragon Lightning Night Witch
Archers Cannon Mega Minion Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Guards
Baby Dragon
Mega Minion Baby Dragon
Archers Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Guards Night Witch
Lightning
Lightning Archers Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Archers Mega Minion Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Archers Baby Dragon Night Witch
Lightning Mega Minion Guards
Lightning Mega Minion Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Archers Guards Night Witch
Lightning Archers Mega Minion Baby Dragon
Lightning Mega Minion Baby Dragon
Baby Dragon Lightning
Lightning
Mega Minion
Guards Baby Dragon Lightning
Lightning
Lightning Baby Dragon
Lightning

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