My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Cannon Musketeer Hog Rider Goblin Barrel
Zap
Archers Cannon Goblin Barrel
Barbarian Barrel
Archers Cannon Musketeer Goblin Barrel Magic Archer
The Log
Archers Cannon Musketeer Hog Rider Goblin Barrel
Earthquake
Archers Cannon Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Musketeer Hog Rider Goblin Barrel Magic Archer
Fireball
Archers Cannon Musketeer Hog Rider Goblin Barrel Magic Archer
Poison
Archers Cannon Musketeer Magic Archer
Lightning
Cannon Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Goblin Barrel Musketeer Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Mega Knight
Cannon
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Musketeer The Log Archers Goblin Barrel Magic Archer Mega Knight
Goblin Barrel
Hog Rider Mega Knight
The Log
Hog Rider Musketeer Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Archers Musketeer Hog Rider Goblin Barrel The Log Magic Archer

Defense Synergies 3 8

Archers
Cannon The Log Mega Knight
Cannon
Musketeer The Log Archers Magic Archer
Musketeer
Cannon The Log Mega Knight
Hog Rider
Goblin Barrel
The Log
Cannon Musketeer Archers Magic Archer Mega Knight
Magic Archer
Cannon The Log Mega Knight
Mega Knight
Archers Musketeer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log Magic Archer
Cannon Musketeer The Log Mega Knight
Cannon Mega Knight Archers Musketeer
Cannon Musketeer Mega Knight
The Log Mega Knight
The Log Archers Cannon Musketeer Magic Archer Mega Knight
Musketeer Archers Cannon Magic Archer
Cannon Musketeer The Log Magic Archer Mega Knight
Cannon Musketeer
Archers Cannon Musketeer Mega Knight
Archers Cannon Musketeer The Log Magic Archer Mega Knight
Musketeer Archers Magic Archer
Cannon Mega Knight Musketeer The Log
Mega Knight Cannon The Log Magic Archer
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Musketeer
Cannon Mega Knight Archers Musketeer The Log Magic Archer
The Log Archers Cannon Musketeer Magic Archer Mega Knight
Cannon Musketeer
Mega Knight Archers Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Musketeer The Log Magic Archer Mega Knight
Mega Knight Musketeer The Log
Mega Knight Musketeer The Log
Cannon Musketeer Mega Knight
Archers Musketeer Magic Archer
Archers Musketeer
Mega Knight
Mega Knight The Log Magic Archer
Cannon Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight Cannon
Archers Cannon Musketeer Magic Archer Mega Knight
Archers Musketeer The Log Magic Archer
Mega Knight Archers Cannon Musketeer The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log
Musketeer The Log Magic Archer
The Log Magic Archer
Musketeer The Log
The Log Magic Archer Mega Knight
Musketeer Magic Archer
Archers Musketeer The Log Magic Archer
The Log Magic Archer
The Log
Musketeer
Musketeer The Log Magic Archer
Archers Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Magic Archer Musketeer The Log Mega Knight
Archers Musketeer The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer Mega Knight
Musketeer The Log
Musketeer The Log
The Log Magic Archer Mega Knight
The Log Musketeer Magic Archer
Musketeer The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer
Archers Musketeer Magic Archer
Musketeer
Musketeer The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Archers Musketeer Magic Archer
Archers Musketeer Magic Archer
The Log
Musketeer Magic Archer Mega Knight
The Log Musketeer Magic Archer
Musketeer Mega Knight
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer Mega Knight
Mega Knight

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