My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Miner
Giant Snowball
Archers Cannon Battle Ram Zappies Miner
Zap
Archers Cannon Battle Ram Zappies
Barbarian Barrel
Archers Cannon Battle Ram Zappies
The Log
Archers Cannon Battle Ram Zappies
Earthquake
Archers Cannon Zappies
Arrows
Archers Zappies
Royal Delivery
Archers Battle Ram Zappies P.E.K.K.A Miner
Fireball
Archers Cannon Battle Ram Zappies
Poison
Archers Cannon Zappies
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Cannon Tornado Miner Battle Ram Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Cannon Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram P.E.K.K.A Miner
Cannon
Battle Ram
Archers Zappies Mirror Tornado P.E.K.K.A
Zappies
Battle Ram P.E.K.K.A Miner
Mirror
Miner Battle Ram Tornado
Tornado
P.E.K.K.A Battle Ram Mirror
P.E.K.K.A
Tornado Archers Battle Ram Zappies
Miner
Mirror Archers Zappies

Defense Synergies 3 6

Archers
Cannon Tornado P.E.K.K.A
Cannon
Mirror Archers
Battle Ram
Zappies
Mirror Tornado P.E.K.K.A
Mirror
Cannon Tornado Zappies
Tornado
Mirror P.E.K.K.A Archers Zappies
P.E.K.K.A
Tornado Archers Zappies
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies
P.E.K.K.A Cannon Zappies
Cannon Tornado P.E.K.K.A Archers Zappies
Cannon P.E.K.K.A Zappies
Tornado P.E.K.K.A
Tornado Archers Cannon Zappies
Tornado Archers Cannon Zappies
Cannon P.E.K.K.A
Cannon Zappies P.E.K.K.A Tornado
Tornado Archers Cannon Zappies Miner
Archers Cannon Zappies Tornado
Archers Zappies Tornado
Cannon P.E.K.K.A Zappies
Cannon Zappies Tornado P.E.K.K.A
P.E.K.K.A Cannon Zappies
Tornado Cannon Zappies P.E.K.K.A
Cannon Zappies Tornado P.E.K.K.A
Cannon Archers Zappies Tornado
Tornado Archers Cannon Zappies
P.E.K.K.A Cannon Zappies Tornado
Archers Cannon Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Zappies P.E.K.K.A
Archers Miner
Zappies P.E.K.K.A
P.E.K.K.A Zappies Tornado
P.E.K.K.A Cannon Zappies
Archers Zappies Tornado
P.E.K.K.A Archers Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zappies Tornado
P.E.K.K.A Cannon Zappies
P.E.K.K.A Zappies
P.E.K.K.A Tornado
P.E.K.K.A Cannon Zappies
Archers Cannon Zappies
Zappies Archers Tornado P.E.K.K.A
Archers Cannon Zappies P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Miner
Miner
Tornado
Archers Tornado
Tornado
Miner Tornado
Tornado
Miner Tornado
Archers Tornado
Miner
Tornado
Archers
Tornado Miner
Tornado
Tornado
Tornado
Miner Tornado
Tornado Miner
Miner Tornado
Archers Tornado
Zappies
Miner
Zappies
P.E.K.K.A
Archers Zappies
Archers Zappies Tornado
Miner
Tornado
P.E.K.K.A
Zappies Tornado
Zappies Tornado
Tornado Miner
P.E.K.K.A

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