My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Valkyrie
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Valkyrie P.E.K.K.A
Fireball
Archers Cannon
Poison
Archers Cannon
Lightning
Cannon Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Valkyrie Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Cannon Royal Delivery Valkyrie Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Cannon
Royal Delivery
Valkyrie
Archers P.E.K.K.A
Rage
P.E.K.K.A
Goblinstein Archers Valkyrie The Log
The Log
P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 5 10

Archers
Valkyrie Cannon Royal Delivery P.E.K.K.A The Log
Cannon
Royal Delivery The Log Archers Valkyrie
Royal Delivery
Cannon Archers Valkyrie P.E.K.K.A The Log
Valkyrie
Archers Cannon Royal Delivery P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Goblinstein Archers Royal Delivery Valkyrie
The Log
Cannon P.E.K.K.A Archers Royal Delivery Valkyrie
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
P.E.K.K.A Cannon Royal Delivery Valkyrie The Log
Cannon P.E.K.K.A Archers Royal Delivery Valkyrie
Cannon P.E.K.K.A Valkyrie
Royal Delivery Valkyrie P.E.K.K.A The Log
Royal Delivery The Log Archers Cannon Valkyrie
Archers Cannon Royal Delivery
Cannon Valkyrie P.E.K.K.A The Log
Cannon P.E.K.K.A
Archers Cannon Royal Delivery Valkyrie
Archers Valkyrie Cannon Royal Delivery The Log
Archers Royal Delivery
Cannon P.E.K.K.A Royal Delivery Valkyrie The Log
Valkyrie Cannon Royal Delivery P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Royal Delivery P.E.K.K.A The Log Goblinstein
Cannon Royal Delivery Valkyrie P.E.K.K.A
Cannon Royal Delivery Valkyrie Archers The Log
Royal Delivery Valkyrie The Log Archers Cannon
P.E.K.K.A Cannon
Valkyrie Archers Cannon Royal Delivery P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Royal Delivery P.E.K.K.A
Royal Delivery Archers Valkyrie The Log
Royal Delivery P.E.K.K.A Valkyrie The Log
Valkyrie P.E.K.K.A Royal Delivery The Log
P.E.K.K.A Cannon Royal Delivery Valkyrie
Royal Delivery Goblinstein Archers
Royal Delivery P.E.K.K.A Archers Valkyrie
P.E.K.K.A Royal Delivery Valkyrie
Royal Delivery P.E.K.K.A Goblinstein Valkyrie The Log
P.E.K.K.A Cannon Royal Delivery
P.E.K.K.A Valkyrie
P.E.K.K.A Royal Delivery Valkyrie The Log
Royal Delivery P.E.K.K.A Cannon Valkyrie
Archers Cannon Valkyrie
Archers Royal Delivery Valkyrie P.E.K.K.A The Log Goblinstein
Valkyrie Archers Cannon Royal Delivery P.E.K.K.A The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Goblinstein
Goblinstein
Archers The Log
The Log
The Log
Valkyrie The Log
Archers
The Log
The Log
The Log
The Log
Archers The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Goblinstein
The Log
The Log
The Log
Archers
Goblinstein
The Log
P.E.K.K.A
The Log
Archers Goblinstein
Archers
The Log
Valkyrie
The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A

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