My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider
Giant Snowball
Archers Cannon Royal Recruits Hog Rider
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Royal Recruits Wizard
The Log
Archers Cannon Royal Recruits Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Hog Rider Wizard
Fireball
Archers Cannon Hog Rider Wizard
Poison
Archers Cannon Royal Recruits Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Cannon Earthquake Fireball Hog Rider Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Cannon Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Hog Rider
Cannon
Royal Recruits
Archers Hog Rider
Earthquake
Hog Rider Fireball Mirror
Fireball
Hog Rider Mirror Earthquake
Hog Rider
Earthquake Fireball Archers Royal Recruits Wizard Mirror
Wizard
Hog Rider
Mirror
Fireball Earthquake Hog Rider

Defense Synergies 2 7

Archers
Cannon Royal Recruits
Cannon
Mirror Archers Royal Recruits Earthquake Fireball Wizard
Royal Recruits
Archers Cannon
Earthquake
Cannon Fireball
Fireball
Mirror Cannon Earthquake
Hog Rider
Wizard
Cannon
Mirror
Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Royal Recruits Fireball Wizard
Cannon Royal Recruits
Cannon Archers Royal Recruits
Cannon Royal Recruits
Royal Recruits Earthquake Fireball
Fireball Archers Cannon Earthquake
Archers Cannon Fireball Wizard
Earthquake Cannon Royal Recruits Fireball
Cannon Royal Recruits
Archers Cannon Royal Recruits
Archers Cannon Royal Recruits Earthquake Fireball Wizard
Archers Fireball Wizard
Cannon Royal Recruits Earthquake Fireball Wizard
Fireball Wizard Cannon Royal Recruits Earthquake
Royal Recruits Cannon
Cannon Royal Recruits Fireball
Wizard Cannon Royal Recruits Fireball
Cannon Fireball Archers Royal Recruits Wizard
Earthquake Wizard Archers Cannon Royal Recruits Fireball
Cannon Royal Recruits
Royal Recruits Wizard Archers Cannon Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fireball
Fireball Archers Wizard
Royal Recruits
Royal Recruits Fireball
Royal Recruits Cannon
Fireball Wizard Archers
Royal Recruits Archers Fireball
Royal Recruits
Royal Recruits Fireball
Royal Recruits Cannon
Royal Recruits
Royal Recruits Fireball
Royal Recruits Cannon Fireball Wizard
Royal Recruits Wizard Archers Cannon Fireball
Royal Recruits Archers Fireball
Archers Cannon Royal Recruits Earthquake Fireball Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Royal Recruits
Fireball
Earthquake Fireball
Earthquake Royal Recruits Fireball
Fireball Wizard Earthquake
Fireball Wizard
Archers Earthquake Wizard
Earthquake Fireball Wizard
Fireball Wizard
Fireball
Royal Recruits Earthquake Fireball Wizard
Fireball Archers Wizard
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Wizard
Earthquake Royal Recruits Fireball Wizard
Earthquake Fireball
Archers Earthquake Fireball Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Fireball Wizard
Earthquake Royal Recruits Fireball
Earthquake Fireball Wizard
Fireball Earthquake Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Earthquake Fireball Wizard
Fireball
Earthquake Fireball Wizard
Earthquake Archers Royal Recruits Fireball
Fireball Archers Wizard
Fireball
Fireball Wizard
Earthquake Fireball Wizard
Fireball
Royal Recruits
Royal Recruits Fireball
Fireball
Royal Recruits Fireball
Fireball Wizard

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