My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Wizard Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army Bandit
Giant Snowball
Archers Dart Goblin Goblin Hut Royal Hogs Skeleton Army Princess
Zap
Archers Dart Goblin Goblin Hut Royal Hogs Skeleton Army Princess Bandit
Barbarian Barrel
Archers Dart Goblin Goblin Hut Wizard Royal Hogs Skeleton Army Princess Bandit
The Log
Archers Dart Goblin Goblin Hut Royal Hogs Skeleton Army Princess Bandit
Earthquake
Archers Goblin Hut Royal Hogs Skeleton Army
Arrows
Archers Dart Goblin Goblin Hut Royal Hogs Skeleton Army Princess
Royal Delivery
Archers Dart Goblin Goblin Hut Wizard Royal Hogs Skeleton Army Princess Bandit
Fireball
Archers Dart Goblin Goblin Hut Wizard Royal Hogs Skeleton Army Princess Bandit
Poison
Archers Dart Goblin Goblin Hut Wizard Royal Hogs Skeleton Army Princess
Lightning
Goblin Hut Wizard Bandit
Rocket
Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Dart Goblin Skeleton Army Princess Bandit Goblin Hut Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Dart Goblin Skeleton Army Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Royal Hogs Bandit
Dart Goblin
Royal Hogs Princess Bandit
Goblin Hut
Archers Royal Hogs Bandit
Wizard
Royal Hogs Bandit
Royal Hogs
Archers Dart Goblin Goblin Hut Wizard Princess Bandit
Skeleton Army
Princess
Dart Goblin Royal Hogs
Bandit
Archers Dart Goblin Goblin Hut Wizard Royal Hogs

Defense Synergies 0 16

Archers
Dart Goblin Goblin Hut Skeleton Army Bandit
Dart Goblin
Archers Goblin Hut Skeleton Army Princess Bandit
Goblin Hut
Archers Dart Goblin Wizard Skeleton Army Bandit
Wizard
Goblin Hut Skeleton Army Bandit
Royal Hogs
Skeleton Army
Archers Dart Goblin Goblin Hut Wizard Princess Bandit
Princess
Dart Goblin Skeleton Army Bandit
Bandit
Archers Dart Goblin Goblin Hut Wizard Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut Wizard
Skeleton Army Dart Goblin Goblin Hut Bandit
Goblin Hut Skeleton Army Archers Dart Goblin Bandit
Goblin Hut Skeleton Army Dart Goblin Bandit
Skeleton Army Princess
Skeleton Army Archers Dart Goblin Bandit
Dart Goblin Archers Goblin Hut Wizard Princess
Dart Goblin Bandit
Goblin Hut Skeleton Army Princess
Skeleton Army Archers Dart Goblin Bandit
Archers Dart Goblin Skeleton Army Goblin Hut Wizard Princess Bandit
Archers Dart Goblin Goblin Hut Wizard Princess
Goblin Hut Skeleton Army Wizard Bandit
Wizard Skeleton Army Dart Goblin Goblin Hut Princess
Skeleton Army Goblin Hut Bandit
Skeleton Army Goblin Hut Bandit
Wizard Goblin Hut Skeleton Army
Archers Dart Goblin Goblin Hut Wizard Skeleton Army Bandit
Wizard Archers Dart Goblin Goblin Hut Princess Bandit
Dart Goblin Goblin Hut
Wizard Skeleton Army Archers Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Goblin Hut Bandit
Bandit Archers Wizard
Skeleton Army Bandit Goblin Hut
Skeleton Army Bandit
Goblin Hut Skeleton Army Bandit
Wizard Archers Dart Goblin Goblin Hut Princess
Skeleton Army Archers Dart Goblin Goblin Hut Bandit
Skeleton Army
Goblin Hut Skeleton Army Bandit
Dart Goblin Goblin Hut Skeleton Army
Dart Goblin Goblin Hut
Skeleton Army
Skeleton Army Wizard Bandit
Wizard Archers Dart Goblin Skeleton Army Princess
Goblin Hut Skeleton Army Archers Dart Goblin
Archers Dart Goblin Goblin Hut Wizard Princess
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Bandit
Dart Goblin Princess Bandit
Dart Goblin Goblin Hut Bandit
Dart Goblin
Wizard
Wizard Dart Goblin Princess
Archers Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Bandit
Dart Goblin Wizard Princess Bandit
Archers Dart Goblin Wizard Princess
Dart Goblin Goblin Hut Princess Bandit
Dart Goblin Princess Bandit
Princess Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Wizard Princess Bandit
Dart Goblin Goblin Hut Wizard Princess Bandit
Archers Dart Goblin Wizard Princess Bandit
Dart Goblin Wizard Princess
Wizard Princess
Wizard Princess
Dart Goblin Wizard Princess Bandit
Wizard Princess Bandit
Dart Goblin Bandit
Archers Dart Goblin Wizard Princess
Dart Goblin Goblin Hut Wizard
Dart Goblin Wizard Bandit
Princess
Wizard Princess
Archers Dart Goblin Goblin Hut Skeleton Army Princess Bandit
Archers Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess Bandit
Dart Goblin Wizard

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