My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Executioner Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Wizard Executioner Ice Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Wizard Executioner Ice Wizard
Fireball
Archers Wizard Executioner Ice Wizard
Poison
Archers Wizard Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado Executioner Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Tornado Ice Wizard Mini P.E.K.K.A Wizard Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Earthquake Tornado Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A
Earthquake
Mini P.E.K.K.A Tornado Electro Giant
Mini P.E.K.K.A
Archers Earthquake Wizard Tornado Electro Giant Ice Wizard
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Executioner Electro Giant Earthquake Mini P.E.K.K.A Ice Wizard
Executioner
Tornado
Electro Giant
Tornado Earthquake Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Tornado

Defense Synergies 3 14

Archers
Mini P.E.K.K.A Tornado Ice Wizard
Earthquake
Mini P.E.K.K.A Tornado Ice Wizard
Mini P.E.K.K.A
Archers Earthquake Wizard Tornado Executioner Electro Giant Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Tornado
Wizard Executioner Ice Wizard Archers Earthquake Mini P.E.K.K.A Electro Giant
Executioner
Tornado Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Tornado Ice Wizard
Ice Wizard
Tornado Archers Earthquake Mini P.E.K.K.A Wizard Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Executioner
Mini P.E.K.K.A Executioner Ice Wizard
Mini P.E.K.K.A Tornado Archers Executioner Ice Wizard
Mini P.E.K.K.A Ice Wizard
Earthquake Mini P.E.K.K.A Tornado
Tornado Archers Earthquake Executioner Ice Wizard
Tornado Archers Wizard Executioner Ice Wizard
Earthquake Electro Giant
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Archers Mini P.E.K.K.A Ice Wizard
Archers Executioner Ice Wizard Earthquake Wizard Tornado Electro Giant
Executioner Archers Wizard Tornado Ice Wizard
Mini P.E.K.K.A Earthquake Wizard Ice Wizard
Wizard Executioner Earthquake Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Electro Giant
Wizard Mini P.E.K.K.A Tornado Executioner
Archers Wizard Tornado Executioner Ice Wizard
Earthquake Wizard Tornado Executioner Archers Ice Wizard
Mini P.E.K.K.A Tornado
Wizard Archers Earthquake Mini P.E.K.K.A Executioner Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Giant
Archers Mini P.E.K.K.A Wizard Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Executioner
Wizard Executioner Electro Giant Archers Tornado Ice Wizard
Mini P.E.K.K.A Archers Ice Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Electro Giant
Mini P.E.K.K.A Wizard Executioner
Wizard Archers Executioner Electro Giant
Electro Giant Archers Mini P.E.K.K.A Tornado Executioner
Executioner Archers Earthquake Mini P.E.K.K.A Wizard Electro Giant Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Executioner Ice Wizard
Earthquake
Earthquake
Wizard Executioner Earthquake
Wizard Executioner Electro Giant Tornado Ice Wizard
Archers Earthquake Wizard Tornado Executioner
Earthquake Wizard Tornado Executioner Ice Wizard
Wizard Tornado
Mini P.E.K.K.A Tornado
Earthquake Wizard Tornado
Archers Wizard Tornado Executioner
Earthquake Executioner
Earthquake
Earthquake
Earthquake Wizard Executioner
Earthquake Wizard Executioner
Earthquake Tornado
Mini P.E.K.K.A
Archers Earthquake Mini P.E.K.K.A Wizard Executioner
Earthquake Wizard Tornado Electro Giant
Earthquake
Wizard Tornado
Tornado
Earthquake
Earthquake Tornado Electro Giant Wizard Executioner Ice Wizard
Earthquake Wizard Tornado Executioner Ice Wizard
Wizard Tornado
Tornado
Archers Wizard Tornado Executioner Electro Giant Ice Wizard
Wizard Electro Giant
Mini P.E.K.K.A
Earthquake Wizard
Earthquake Wizard
Earthquake Archers
Archers Wizard Tornado Executioner Ice Wizard
Mini P.E.K.K.A Wizard Executioner
Earthquake Wizard Executioner
Tornado Electro Giant
Executioner
Electro Giant Tornado
Tornado Executioner
Tornado Executioner Electro Giant
Wizard

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