My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Tower Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Furnace Baby Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Furnace Inferno Tower
Barbarian Barrel
Archers Elixir Golem Furnace Inferno Tower
The Log
Archers Elixir Golem Furnace
Earthquake
Archers Elixir Golem Furnace Inferno Tower
Arrows
Archers Furnace
Royal Delivery
Archers Elixir Golem Battle Healer Baby Dragon Mother Witch
Fireball
Archers Elixir Golem Battle Healer Furnace Inferno Tower Baby Dragon Mother Witch
Poison
Archers Elixir Golem Battle Healer Furnace Inferno Tower Mother Witch
Lightning
Battle Healer Furnace Inferno Tower Baby Dragon Mother Witch
Rocket
Battle Healer Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Inferno Tower Rage Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Elixir Golem Battle Healer Furnace Baby Dragon Mother Witch Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Elixir Golem Battle Healer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Elixir Golem Baby Dragon
Elixir Golem
Battle Healer Rage Archers Furnace Baby Dragon Mother Witch
Battle Healer
Archers Elixir Golem Rage Baby Dragon Furnace
Furnace
Elixir Golem Battle Healer Baby Dragon
Inferno Tower
Rage
Elixir Golem Battle Healer Mother Witch
Baby Dragon
Battle Healer Archers Elixir Golem Furnace
Mother Witch
Elixir Golem Rage

Defense Synergies 1 10

Archers
Battle Healer Furnace Inferno Tower Baby Dragon
Elixir Golem
Battle Healer
Baby Dragon Archers Furnace Inferno Tower Mother Witch
Furnace
Archers Battle Healer Baby Dragon
Inferno Tower
Archers Battle Healer Baby Dragon
Rage
Baby Dragon
Battle Healer Archers Furnace Inferno Tower Mother Witch
Mother Witch
Battle Healer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower Battle Healer Furnace
Furnace Inferno Tower Archers
Inferno Tower Furnace
Battle Healer
Archers Furnace Baby Dragon Mother Witch
Furnace Inferno Tower Archers Baby Dragon
Battle Healer Inferno Tower Baby Dragon
Inferno Tower Furnace
Archers Battle Healer Inferno Tower
Archers Mother Witch Furnace Baby Dragon
Inferno Tower Archers Furnace Baby Dragon
Furnace Inferno Tower Battle Healer
Furnace Baby Dragon
Inferno Tower Furnace
Inferno Tower Furnace
Furnace Inferno Tower
Archers Battle Healer Furnace Baby Dragon
Furnace Baby Dragon Archers Battle Healer Mother Witch
Inferno Tower
Archers Battle Healer Furnace Baby Dragon Mother Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Furnace Inferno Tower
Archers Battle Healer Baby Dragon
Battle Healer Furnace Inferno Tower
Battle Healer Inferno Tower
Inferno Tower Battle Healer
Furnace Mother Witch Archers Baby Dragon
Archers Battle Healer Furnace Inferno Tower
Inferno Tower Battle Healer
Inferno Tower Baby Dragon
Inferno Tower
Inferno Tower
Inferno Tower
Archers Furnace Baby Dragon
Inferno Tower Archers Battle Healer Furnace Baby Dragon
Archers Battle Healer Inferno Tower Baby Dragon Mother Witch
Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Mother Witch Furnace Baby Dragon
Archers Furnace Baby Dragon
Baby Dragon
Archers Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Archers Baby Dragon
Baby Dragon Mother Witch
Baby Dragon
Baby Dragon
Mother Witch Furnace Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Furnace Baby Dragon Mother Witch
Archers
Archers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon

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