My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Archers Goblin Gang Hog Rider Witch
Zap
Archers Goblin Gang Dark Prince Witch
Barbarian Barrel
Archers Goblin Gang Dark Prince Witch
The Log
Archers Goblin Gang Hog Rider Dark Prince Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Hog Rider Dark Prince Witch
Fireball
Archers Goblin Gang Hog Rider Witch
Poison
Archers Goblin Gang Witch
Lightning
Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Fireball Hog Rider Dark Prince Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Dark Prince
Goblin Gang
Hog Rider Dark Prince
Fireball
Hog Rider Dark Prince The Log Golden Knight
Hog Rider
Goblin Gang Fireball The Log Archers Dark Prince Witch Golden Knight
Dark Prince
Archers Goblin Gang Fireball Hog Rider Witch
Witch
Hog Rider Dark Prince
The Log
Hog Rider Fireball
Golden Knight
Fireball Hog Rider

Defense Synergies 1 13

Archers
Goblin Gang Dark Prince Witch The Log Golden Knight
Goblin Gang
Archers Dark Prince The Log
Fireball
The Log Dark Prince Golden Knight
Hog Rider
Dark Prince
Archers Goblin Gang Fireball Witch The Log
Witch
Archers Dark Prince The Log
The Log
Fireball Archers Goblin Gang Dark Prince Witch Golden Knight
Golden Knight
Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Golden Knight
Goblin Gang Dark Prince Witch The Log
Goblin Gang Witch Archers Dark Prince
Witch Goblin Gang Dark Prince
Fireball Dark Prince The Log
Goblin Gang Fireball The Log Archers Dark Prince
Archers Goblin Gang Fireball Witch
Fireball The Log Golden Knight
Witch Goblin Gang
Goblin Gang Archers Dark Prince
Archers Goblin Gang Witch Fireball Dark Prince The Log
Archers Goblin Gang Fireball Witch
Goblin Gang Fireball Dark Prince Witch The Log
Fireball Goblin Gang Dark Prince Witch The Log Golden Knight
Goblin Gang
Goblin Gang Fireball The Log
Goblin Gang Fireball Dark Prince Witch
Fireball Archers Goblin Gang Dark Prince Witch The Log Golden Knight
Witch The Log Archers Fireball Dark Prince
Goblin Gang Dark Prince Archers Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Dark Prince Witch
Fireball Archers Goblin Gang The Log
Goblin Gang Dark Prince Witch The Log Golden Knight
Goblin Gang Dark Prince Fireball The Log
Goblin Gang Dark Prince Witch
Fireball Archers Goblin Gang Witch
Goblin Gang Dark Prince Archers Fireball Witch
Dark Prince
Fireball Dark Prince Witch The Log
Witch Goblin Gang
Dark Prince Witch Golden Knight
Fireball Dark Prince The Log
Dark Prince Goblin Gang Fireball Witch Golden Knight
Archers Fireball Witch
Goblin Gang Witch Archers Fireball Dark Prince The Log Golden Knight
Archers Fireball Dark Prince Witch The Log Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log Golden Knight
Goblin Gang Fireball
Fireball Dark Prince The Log Golden Knight
Fireball Archers
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball Witch The Log Golden Knight
Fireball The Log
Fireball
Archers Fireball Dark Prince The Log
Fireball Witch The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch Golden Knight
Fireball Witch The Log Golden Knight
Fireball The Log Golden Knight
Archers Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball Dark Prince Witch
Fireball Archers Witch
The Log Fireball
Fireball Goblin Gang Dark Prince
The Log Fireball
Fireball
Dark Prince
Goblin Gang Fireball Witch The Log Golden Knight
Fireball Witch
Fireball Dark Prince Witch The Log Golden Knight
Fireball

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