My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse
Giant Snowball
Archers Goblin Curse
Zap
Archers Goblin Curse
Barbarian Barrel
Archers Wizard Goblin Curse
The Log
Archers Mini P.E.K.K.A Goblin Curse
Earthquake
Archers
Arrows
Archers Goblin Curse
Royal Delivery
Archers Mini P.E.K.K.A Wizard
Fireball
Archers Wizard
Poison
Archers Wizard Goblin Curse
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Archers Fireball Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Mega Knight
Fireball
Mirror Goblin Curse The Log Mega Knight
Mini P.E.K.K.A
Archers Wizard Mirror The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Fireball The Log Mini P.E.K.K.A
Goblin Curse
The Log Fireball
The Log
Mirror Goblin Curse Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Fireball Mini P.E.K.K.A Wizard The Log

Defense Synergies 3 12

Archers
Mini P.E.K.K.A The Log Mega Knight
Fireball
Mirror The Log Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Archers Fireball Wizard Mirror
Wizard
Mini P.E.K.K.A The Log Mega Knight
Mirror
Fireball Mini P.E.K.K.A The Log Mega Knight
Goblin Curse
The Log
Fireball Mini P.E.K.K.A Archers Wizard Mirror Mega Knight
Mega Knight
Archers Fireball Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Goblin Curse The Log Mega Knight
Mini P.E.K.K.A Mega Knight Archers Goblin Curse
Mini P.E.K.K.A Goblin Curse Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Archers Mega Knight
Archers Fireball Wizard Goblin Curse
Fireball The Log Mega Knight
Mini P.E.K.K.A Goblin Curse
Archers Mini P.E.K.K.A Mega Knight
Archers Goblin Curse Fireball Wizard The Log Mega Knight
Archers Fireball Wizard Goblin Curse
Mini P.E.K.K.A Mega Knight Fireball Wizard Goblin Curse The Log
Fireball Wizard Mega Knight Mini P.E.K.K.A Goblin Curse The Log
Mini P.E.K.K.A Goblin Curse Mega Knight
Fireball Mini P.E.K.K.A Goblin Curse The Log Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Archers Wizard The Log
Wizard The Log Archers Fireball Goblin Curse Mega Knight
Mini P.E.K.K.A Goblin Curse
Wizard Mega Knight Archers Fireball Mini P.E.K.K.A Goblin Curse The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Fireball
Fireball Archers Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Fireball The Log
Mini P.E.K.K.A Goblin Curse Mega Knight
Fireball Wizard Archers Goblin Curse
Mini P.E.K.K.A Archers Fireball
Mini P.E.K.K.A Mega Knight Goblin Curse
Mega Knight Fireball Mini P.E.K.K.A The Log
Goblin Curse
Mega Knight Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball Wizard Goblin Curse
Wizard Archers Fireball Goblin Curse Mega Knight
Archers Fireball Mini P.E.K.K.A The Log
Mega Knight Archers Fireball Mini P.E.K.K.A Wizard Goblin Curse The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Goblin Curse The Log
Fireball The Log
Fireball The Log
Fireball Wizard Goblin Curse The Log Mega Knight
Fireball Wizard Goblin Curse
Archers Wizard The Log
Fireball The Log Wizard Goblin Curse
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Archers Wizard Goblin Curse
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Fireball Wizard Goblin Curse The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
Goblin Curse The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball Goblin Curse The Log
Archers Fireball Wizard Goblin Curse
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard Goblin Curse The Log
Archers Fireball
Fireball Archers Wizard Goblin Curse
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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