My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Musketeer Goblin Barrel
Zap
Archers Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Firecracker Musketeer Goblin Barrel Electro Wizard
The Log
Archers Goblin Gang Firecracker Musketeer Goblin Barrel
Earthquake
Archers Goblin Gang Firecracker Goblin Barrel
Arrows
Archers Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Archers Goblin Gang Firecracker Musketeer Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Firecracker Musketeer Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Firecracker Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Firecracker Goblin Barrel Fireball Musketeer Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Goblin Gang
Goblin Barrel Firecracker P.E.K.K.A
Firecracker
Goblin Gang Goblin Barrel P.E.K.K.A
Fireball
Electro Wizard
Musketeer
P.E.K.K.A
Goblin Barrel
Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Goblin Gang Firecracker Musketeer Goblin Barrel
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 1 15

Archers
Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Goblin Gang
Musketeer Archers Firecracker P.E.K.K.A Electro Wizard
Firecracker
Archers Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Fireball
Musketeer Electro Wizard
Musketeer
Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Archers Goblin Gang Firecracker Musketeer Electro Wizard
Electro Wizard
Archers Goblin Gang Firecracker Fireball Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Archers Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Musketeer Electro Wizard
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Archers Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Archers Goblin Gang Firecracker Fireball
Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Archers Firecracker Musketeer Electro Wizard
Archers Goblin Gang Electro Wizard Firecracker Fireball Musketeer
Musketeer Archers Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Musketeer Electro Wizard
Fireball Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Archers Goblin Gang Firecracker Musketeer Electro Wizard
Archers Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Archers Firecracker Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Goblin Gang Firecracker Musketeer
Goblin Gang P.E.K.K.A Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Firecracker Fireball Archers Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Archers Fireball Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Archers Firecracker Fireball Musketeer
Goblin Gang Electro Wizard Archers Firecracker Fireball Musketeer P.E.K.K.A
Archers Firecracker Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Electro Wizard
Fireball
Firecracker Fireball Musketeer
Fireball Firecracker
Firecracker Fireball Musketeer
Archers Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Musketeer Electro Wizard
Firecracker Fireball Musketeer Electro Wizard
Fireball Archers Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Archers Firecracker Fireball Musketeer Electro Wizard
Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Firecracker Musketeer
Archers Firecracker Fireball Musketeer Electro Wizard
Electro Wizard Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Electro Wizard Archers Goblin Gang Fireball Musketeer
Fireball Archers Firecracker Musketeer Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Musketeer Electro Wizard
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer P.E.K.K.A
Goblin Gang Firecracker Fireball Musketeer Electro Wizard
Firecracker Fireball Musketeer Electro Wizard
Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: