My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Skeleton Army
Giant Snowball
Archers Battle Ram Hog Rider Skeleton Army Witch Lumberjack
Zap
Archers Battle Ram Skeleton Army Witch
Barbarian Barrel
Archers Battle Ram Wizard Skeleton Army Witch Lumberjack
The Log
Archers Battle Ram Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Battle Ram Hog Rider Wizard Skeleton Army Witch Lumberjack
Fireball
Archers Battle Ram Hog Rider Wizard Skeleton Army Witch Lumberjack
Poison
Archers Wizard Skeleton Army Witch
Lightning
Battle Ram Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Fireball Battle Ram Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Fireball Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Hog Rider Lumberjack
Fireball
Hog Rider Battle Ram
Battle Ram
Archers Fireball Witch Lumberjack
Hog Rider
Fireball Archers Wizard Witch Lumberjack
Wizard
Hog Rider Lumberjack
Skeleton Army
Witch
Battle Ram Hog Rider Lumberjack
Lumberjack
Archers Battle Ram Hog Rider Wizard Witch

Defense Synergies 0 8

Archers
Skeleton Army Witch Lumberjack
Fireball
Lumberjack
Battle Ram
Hog Rider
Wizard
Skeleton Army Lumberjack
Skeleton Army
Archers Wizard Lumberjack
Witch
Archers Lumberjack
Lumberjack
Archers Fireball Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Lumberjack Witch
Skeleton Army Witch Lumberjack Archers
Skeleton Army Witch Lumberjack
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Archers Lumberjack
Archers Fireball Wizard Witch
Fireball
Witch Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack
Archers Skeleton Army Witch Fireball Wizard Lumberjack
Archers Fireball Wizard Witch
Skeleton Army Lumberjack Fireball Wizard Witch
Fireball Wizard Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Wizard Fireball Skeleton Army Witch Lumberjack
Fireball Archers Wizard Skeleton Army Witch Lumberjack
Wizard Witch Archers Fireball Lumberjack
Lumberjack
Wizard Skeleton Army Archers Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Fireball Witch
Fireball Archers Wizard Lumberjack
Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack Fireball
Skeleton Army Witch Lumberjack
Fireball Wizard Archers Witch
Skeleton Army Archers Fireball Witch Lumberjack
Skeleton Army Lumberjack
Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Wizard Witch Lumberjack
Wizard Archers Fireball Skeleton Army Witch
Skeleton Army Witch Archers Fireball Lumberjack
Archers Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Archers Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Lumberjack
Fireball Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Archers Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Skeleton Army Witch
Fireball Archers Wizard Witch
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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