My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon Miner
Giant Snowball
Archers Skeleton Army Balloon Miner Lumberjack
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Skeleton Army Electro Wizard Lumberjack
The Log
Archers Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Balloon Miner Electro Wizard Lumberjack
Fireball
Archers Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Archers Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Miner Fireball Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Miner Lumberjack
Fireball
The Log Miner Electro Wizard
Skeleton Army
Balloon
Miner Lumberjack Archers The Log Electro Wizard
The Log
Fireball Balloon Miner Lumberjack
Miner
Balloon Archers Fireball The Log Electro Wizard Lumberjack
Electro Wizard
Fireball Balloon Miner Lumberjack
Lumberjack
Balloon Archers The Log Miner Electro Wizard

Defense Synergies 1 14

Archers
Skeleton Army The Log Electro Wizard Lumberjack
Fireball
The Log Miner Electro Wizard Lumberjack
Skeleton Army
Archers The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Archers Skeleton Army Miner Electro Wizard Lumberjack
Miner
Fireball The Log
Electro Wizard
Archers Fireball Skeleton Army The Log Lumberjack
Lumberjack
Archers Fireball Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Lumberjack The Log Electro Wizard
Skeleton Army Lumberjack Archers Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Archers Electro Wizard Lumberjack
Electro Wizard Archers Fireball
Fireball The Log Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Archers Miner Electro Wizard Lumberjack
Archers Skeleton Army Electro Wizard Fireball The Log Lumberjack
Archers Fireball Electro Wizard
Skeleton Army Lumberjack Fireball The Log Electro Wizard
Fireball Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Fireball The Log Electro Wizard Lumberjack
Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Archers Skeleton Army The Log Electro Wizard Lumberjack
The Log Archers Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Archers Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Fireball Electro Wizard
Fireball Electro Wizard Archers The Log Miner Lumberjack
Skeleton Army Lumberjack The Log Electro Wizard
Skeleton Army Lumberjack Fireball The Log Electro Wizard
Skeleton Army Lumberjack
Fireball Archers Electro Wizard
Skeleton Army Archers Fireball Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Fireball Skeleton Army The Log
Skeleton Army
Lumberjack
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Lumberjack
Archers Fireball Skeleton Army
Skeleton Army Electro Wizard Archers Fireball The Log Lumberjack
Archers Fireball The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log Miner
Fireball Electro Wizard Lumberjack
Miner Fireball The Log Electro Wizard
Fireball Archers
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Skeleton Army
Fireball Archers Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard Lumberjack
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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