My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Witch
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Baby Dragon Witch P.E.K.K.A
Fireball
Archers Baby Dragon Witch
Poison
Archers Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Valkyrie Baby Dragon Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon P.E.K.K.A Mega Knight
Fireball
Baby Dragon The Log Mega Knight
Valkyrie
Archers Baby Dragon Witch P.E.K.K.A
Baby Dragon
Archers Fireball Valkyrie Witch P.E.K.K.A Mega Knight
Witch
Valkyrie Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Archers Valkyrie Baby Dragon Witch The Log
The Log
Fireball P.E.K.K.A Mega Knight
Mega Knight
Archers Fireball Baby Dragon Witch The Log

Defense Synergies 3 18

Archers
Valkyrie Baby Dragon Witch P.E.K.K.A The Log Mega Knight
Fireball
The Log Valkyrie Mega Knight
Valkyrie
Archers Fireball Baby Dragon Witch P.E.K.K.A The Log
Baby Dragon
Archers Valkyrie Witch P.E.K.K.A The Log Mega Knight
Witch
Archers Valkyrie Baby Dragon The Log Mega Knight
P.E.K.K.A
The Log Archers Valkyrie Baby Dragon
The Log
Fireball P.E.K.K.A Archers Valkyrie Baby Dragon Witch Mega Knight
Mega Knight
Archers Fireball Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A Valkyrie Witch The Log Mega Knight
Witch P.E.K.K.A Mega Knight Archers Valkyrie
Witch P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie P.E.K.K.A The Log Mega Knight
Fireball The Log Archers Valkyrie Baby Dragon Mega Knight
Archers Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A
Archers Valkyrie Mega Knight
Archers Valkyrie Witch Fireball Baby Dragon The Log Mega Knight
Archers Fireball Baby Dragon Witch
P.E.K.K.A Mega Knight Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Knight Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Mega Knight Archers Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Archers Fireball Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Archers Fireball Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Fireball Witch P.E.K.K.A
Fireball Archers Valkyrie Baby Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Valkyrie Witch The Log
Valkyrie P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Valkyrie Witch Mega Knight
Fireball Archers Baby Dragon Witch
P.E.K.K.A Archers Fireball Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Baby Dragon Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Witch
P.E.K.K.A Mega Knight Fireball Valkyrie The Log
P.E.K.K.A Mega Knight Fireball Valkyrie Witch
Archers Fireball Valkyrie Baby Dragon Witch Mega Knight
Witch Archers Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Mega Knight Archers Fireball Baby Dragon Witch P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch
Archers Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Archers Fireball Baby Dragon The Log Mega Knight
Fireball Valkyrie Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Witch Mega Knight
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Archers Fireball Witch
Fireball Archers Baby Dragon Witch
The Log Fireball
Fireball Valkyrie Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
P.E.K.K.A Mega Knight
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log Mega Knight
P.E.K.K.A
Fireball Mega Knight

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