My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Valkyrie Battle Ram Royal Ghost Electro Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Archers Battle Ram Electro Wizard
Poison
Archers Electro Wizard
Lightning
Valkyrie Battle Ram Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Royal Ghost Fireball Valkyrie Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Royal Ghost Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Ram P.E.K.K.A Royal Ghost
Fireball
Battle Ram Electro Wizard
Valkyrie
Archers Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Battle Ram
Archers Fireball Valkyrie P.E.K.K.A Royal Ghost Electro Wizard
Rage
Electro Wizard
P.E.K.K.A
Electro Wizard Archers Valkyrie Battle Ram
Royal Ghost
Archers Valkyrie Battle Ram Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Valkyrie Battle Ram Rage Royal Ghost

Defense Synergies 1 8

Archers
Valkyrie P.E.K.K.A Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Archers Fireball P.E.K.K.A Electro Wizard
Battle Ram
Rage
P.E.K.K.A
Archers Valkyrie Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Archers Fireball Valkyrie P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Archers Valkyrie Royal Ghost Electro Wizard
Electro Wizard Archers Fireball
Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Valkyrie Royal Ghost Electro Wizard
Archers Valkyrie Electro Wizard Fireball Royal Ghost
Archers Fireball Electro Wizard
P.E.K.K.A Fireball Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Archers Valkyrie Royal Ghost Electro Wizard
Valkyrie Archers Fireball Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Royal Ghost Archers Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Archers Valkyrie Royal Ghost
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Valkyrie
Fireball Archers Electro Wizard
P.E.K.K.A Archers Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Electro Wizard Archers Fireball Valkyrie P.E.K.K.A
Valkyrie Archers Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball
Archers
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Royal Ghost Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Archers Fireball
Fireball Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard
P.E.K.K.A
Fireball

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