My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Witch Balloon
Zap
Archers Firecracker Witch Balloon
Barbarian Barrel
Archers Firecracker Barbarians Valkyrie Witch
The Log
Archers Firecracker Barbarians Witch
Earthquake
Archers Firecracker Barbarians Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Barbarians Valkyrie Witch Balloon
Fireball
Archers Firecracker Barbarians Witch Balloon
Poison
Archers Firecracker Barbarians Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Barbarians Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Firecracker Valkyrie Barbarians Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Firecracker Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Balloon Golem
Firecracker
Valkyrie Balloon Golem
Barbarians
Balloon
Valkyrie
Archers Balloon Firecracker Witch
Rage
Witch Balloon
Witch
Rage Valkyrie Golem
Balloon
Valkyrie Rage Archers Firecracker Barbarians Golem
Golem
Archers Firecracker Witch Balloon

Defense Synergies 2 3

Archers
Valkyrie Firecracker Witch
Firecracker
Valkyrie Archers
Barbarians
Valkyrie
Archers Firecracker Witch
Rage
Witch
Archers Valkyrie
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Barbarians Firecracker Valkyrie Witch
Barbarians Witch Archers Valkyrie
Barbarians Witch Firecracker Valkyrie
Firecracker Barbarians Valkyrie
Archers Firecracker Valkyrie
Archers Firecracker Witch
Barbarians Valkyrie
Barbarians Witch
Archers Firecracker Barbarians Valkyrie
Archers Barbarians Valkyrie Witch Firecracker
Archers Firecracker Witch
Barbarians Valkyrie Witch
Valkyrie Firecracker Barbarians Witch
Barbarians
Barbarians
Barbarians Firecracker Valkyrie Witch
Valkyrie Archers Firecracker Barbarians Witch
Valkyrie Witch Archers Firecracker Barbarians
Barbarians
Valkyrie Archers Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Witch
Archers Firecracker Valkyrie
Barbarians Valkyrie Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Firecracker Archers Witch
Archers Barbarians Valkyrie Witch
Barbarians Valkyrie
Firecracker Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch
Archers Firecracker Barbarians Valkyrie Witch
Barbarians Witch Archers Firecracker Valkyrie
Valkyrie Archers Firecracker Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker Witch
Archers Firecracker Witch
Firecracker
Firecracker
Firecracker Valkyrie
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Archers Firecracker
Firecracker Valkyrie Witch
Barbarians
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Archers Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Archers Barbarians Witch
Archers Firecracker Witch
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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