My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Three Musketeers Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Guards
Giant Snowball
Archers Barbarians Three Musketeers Guards
Zap
Archers Firecracker Three Musketeers Guards
Barbarian Barrel
Archers Firecracker Barbarians Wizard Three Musketeers Guards Hunter
The Log
Archers Firecracker Barbarians Three Musketeers Guards Hunter
Earthquake
Archers Firecracker Barbarians Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Firecracker Barbarians Wizard Three Musketeers Guards Hunter
Fireball
Archers Firecracker Barbarians Wizard Three Musketeers Hunter
Poison
Archers Firecracker Barbarians Wizard Three Musketeers Guards Hunter
Lightning
Wizard Three Musketeers Hunter
Rocket
Barbarians Wizard Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Guards Hunter Barbarians Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Firecracker
Three Musketeers
Barbarians
Wizard
Three Musketeers
Firecracker Guards The Log
Guards
Three Musketeers The Log
Hunter
The Log
Three Musketeers Guards

Defense Synergies 2 10

Archers
Firecracker Guards The Log
Firecracker
The Log Archers Guards Hunter
Barbarians
Wizard
Guards The Log
Three Musketeers
The Log
Guards
Hunter Archers Firecracker Wizard The Log
Hunter
Guards Firecracker The Log
The Log
Firecracker Archers Wizard Three Musketeers Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Barbarians Hunter Firecracker Three Musketeers The Log
Barbarians Three Musketeers Hunter Archers
Barbarians Three Musketeers Hunter Firecracker Guards
Firecracker Barbarians The Log
The Log Archers Firecracker Guards Hunter
Three Musketeers Hunter Archers Firecracker Wizard
Barbarians The Log
Barbarians Three Musketeers Hunter
Guards Archers Firecracker Barbarians Hunter
Archers Barbarians Guards Firecracker Wizard Hunter The Log
Three Musketeers Hunter Archers Firecracker Wizard
Barbarians Hunter Wizard Three Musketeers Guards The Log
Wizard Three Musketeers Firecracker Barbarians Guards Hunter The Log
Barbarians Three Musketeers Hunter
Barbarians Three Musketeers Hunter The Log
Barbarians Wizard Three Musketeers Firecracker Hunter
Archers Firecracker Barbarians Wizard Three Musketeers Guards Hunter The Log
Wizard Hunter The Log Archers Firecracker Barbarians Guards
Barbarians Three Musketeers Hunter
Wizard Archers Firecracker Barbarians Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Archers
Archers Firecracker Wizard Hunter The Log
Barbarians Guards Hunter The Log
Guards Hunter Barbarians The Log
Barbarians Three Musketeers Guards Hunter
Firecracker Wizard Archers Three Musketeers Hunter
Guards Archers Barbarians Hunter
Barbarians Hunter
Firecracker Barbarians The Log
Barbarians Three Musketeers Guards
Barbarians Guards Hunter
Barbarians Guards The Log
Barbarians Wizard Three Musketeers Guards Hunter
Wizard Archers Firecracker Barbarians Three Musketeers
Barbarians Guards Archers Firecracker Three Musketeers Hunter The Log
Archers Firecracker Barbarians Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Barbarians Guards The Log
Wizard Firecracker The Log
Firecracker Wizard Hunter
Archers Firecracker Wizard The Log
The Log Firecracker Wizard Hunter
The Log Firecracker Wizard
Three Musketeers Guards
Firecracker Wizard The Log
Archers Firecracker Wizard
Firecracker Three Musketeers Hunter The Log
Firecracker
Firecracker The Log
Firecracker Wizard Three Musketeers Hunter The Log
Firecracker Wizard Three Musketeers The Log
Three Musketeers
Archers Firecracker Wizard Three Musketeers Hunter The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
Firecracker The Log Wizard Hunter
Firecracker The Log Wizard Hunter
Wizard The Log
Firecracker The Log
Archers Firecracker Wizard Hunter
Firecracker Wizard Guards
Wizard Hunter The Log
Firecracker
Firecracker Wizard The Log
Archers Barbarians Guards
Archers Firecracker Wizard Three Musketeers Hunter
The Log
Firecracker Wizard Three Musketeers Hunter
The Log Firecracker Wizard
Firecracker Three Musketeers
Firecracker Guards The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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