My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Skeleton Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton Miner
Giant Snowball
Archers Goblin Barrel Miner Princess
Zap
Archers Firecracker Goblin Barrel Princess
Barbarian Barrel
Archers Firecracker Goblin Barrel Giant Skeleton Princess
The Log
Archers Firecracker Goblin Barrel Giant Skeleton Princess
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel Princess
Royal Delivery
Archers Firecracker Goblin Barrel Giant Skeleton Miner Princess
Fireball
Archers Firecracker Goblin Barrel Princess
Poison
Archers Firecracker Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Goblin Barrel Miner Princess Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Miner
Firecracker
Miner Goblin Barrel Giant Skeleton Princess
Goblin Barrel
Firecracker Giant Skeleton Miner Princess
Giant Skeleton
Archers Firecracker Goblin Barrel The Log Miner Princess
The Log
Giant Skeleton Miner Princess
Miner
Firecracker Archers Goblin Barrel Giant Skeleton The Log
Princess
Firecracker Goblin Barrel Giant Skeleton The Log
Goblinstein

Defense Synergies 1 9

Archers
Firecracker Giant Skeleton The Log
Firecracker
The Log Archers Giant Skeleton Princess
Goblin Barrel
Giant Skeleton
Archers Firecracker The Log Princess
The Log
Firecracker Archers Giant Skeleton Miner Princess
Miner
The Log
Princess
Firecracker Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker The Log
Archers Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Princess
The Log Archers Firecracker
Archers Firecracker Princess
Giant Skeleton The Log
Princess
Archers Firecracker Giant Skeleton Miner
Archers Firecracker Giant Skeleton The Log Princess
Archers Firecracker Princess
Giant Skeleton The Log
Firecracker The Log Princess
The Log
Firecracker
Archers Firecracker The Log
The Log Archers Firecracker Giant Skeleton Princess
Archers Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton
Archers Firecracker The Log Miner
Giant Skeleton The Log
Giant Skeleton The Log
Giant Skeleton
Firecracker Archers Princess
Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton
Archers Firecracker Princess
Archers Firecracker Giant Skeleton The Log
Archers Firecracker Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Giant Skeleton The Log
Firecracker The Log Miner Princess
Giant Skeleton The Log Miner
Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker Princess
Archers Firecracker The Log Princess
The Log Firecracker Princess
The Log Miner Firecracker
Firecracker Miner The Log Princess
Archers Firecracker Princess
Firecracker The Log Miner Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Archers Firecracker The Log Princess
Firecracker The Log Miner Princess
Giant Skeleton The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Miner Princess
The Log Miner Princess
Miner Firecracker The Log
Archers Firecracker Princess
Firecracker
The Log Miner
Firecracker Princess
Giant Skeleton
Firecracker The Log Princess
Archers Princess
Archers Firecracker Princess
The Log
Miner Firecracker Princess
The Log Firecracker Princess
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Princess
Firecracker Princess
Firecracker Giant Skeleton The Log Miner Princess
Firecracker

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